Call to Arms

Call to Arms

Colts Halo Factions
Showing 71-80 of 101 entries
< 1 ... 6  7  8  9  10  11 >
Update: 8 Nov, 2020 @ 6:00am

Update 29:

Added gauss variant of the warthog (halo reach model) (includes x and xx models)
Added the gauss warthog to the unsch3 purchase list in skirmish/multiplayer
Added the gauss warthog to the ai purchase list

Added Master Chief skin (halo 3 model)
Changed the unsch3 spartan units to use the new skin
Overhauled the unsch3 spartan stats
Moved the unsch3 spartans out of the NotReady folder into the main folder
Added the spartans to the unsch3 skirmish/multiplayer reinforcement list

Changed the battle rifle to now have 36 rounds in a magazine
Gave the stealth elite the {stealth} perk
Gave the passenger warthog the correct sounds
Increased the MP cost of specops and ultra grunts
Increased the grunt ultra's health to 300
Added unit names for the unsch3 odst shotgunners
Added variation 3 of the female marine voice
Added variation 6 of the male marine voice
Added marine Sergeant voice pack (2 variations)
Gave the unsch3 sgt and odst sgt units the new voice pack
Reduced the cost of Sgt Johnson in skirmish/multiplayer

Update: 5 Nov, 2020 @ 4:42pm

Update 28:

Made the battle rifle properly fire in three round bursts -Thanks to Gamerxxx for telling me about the AN94 in game
Added the troop transport variant of the warthog (halo reach model) (includes x and xx models)
Added the new passenger warthog to skirmish for the unsch3 faction (it doubles as an ammo supply car)
Added specops grunt model
Set the t2_grunt_specops unit to use the new skin
Added a grunt specops ultra unit (not lore friendly I think, just based on a texture bug in halo 2 that looks cool)

Replaced another 5 battle songs
Removed the armour values from the reach marine armour and helmets as well as the h3 helmets
Made the wraith shots have a blue version of the TOW contrail
Increased the accuracy of the wraith's cannon
Added portraits for the COVE elites and grunts
Created custom jackal minor and major textures that look more like h2a jackal skins
Increased the chance of the ai spawning AT grunts and wraiths in skirmish as the COVE faction
Removed the automatic fire functionality from the h2a plasma pistol
Increased the damage of the h2a plasma pistol
Increased the accuracy of grunt ultra's and specops
Added a lighter white texmod for the grunt ultra's
Fixed a spelling mistake with the halo 3 radio backpack name

Update: 3 Nov, 2020 @ 3:20pm

Update 27:

Updated the mod icon

Added the halo reach warthog (chaingun)
I experimented with having more little bits of debris flying off it when it gets destroyed and it turned out quite well
Added halo3 driving sound for the new warthog
Added damage models for the new warthog (x and xx)
Added the new warthog the the unsch3 faction in skirmish/multiplayer

Added variation 2 for the h3 female marine voice pack
Added variation 4 and 5 for the h3 male marine voice pack
Fixed variation 3 of the male marine voice so it actually is used

Replaced main menu music
Replaced loading music
Replaced one of the battle songs
(Could do with some feedback on the volume)

Added my mods custom ammunition types to the resupply points (flags and ammo boxes)
Added a unique icon for the COVE faction for the match lobby menu
Added spawn button icons for the cove infantry squads
Made the fuel rod cannons rockets have green lighting

Fixed the unsch3 ar1 marine using the female portrait instead of the male one
Desaturated the grunt minor texture to look more like a halo 2 minor( old, more orange skin is now texmod minorold)
Reduced the cost of jackal snipers in the cove faction
Reduced the cost of unsc snipers in the unsch3 faction
Fixed the grunt heavy's unit name

Update: 2 Nov, 2020 @ 4:35am

Update 26:

Added a new h2a elite skin, this time using the actual h2a elite head
(The one with the reach head is still in the mod files for people who prefer it)
Changed the cove elite units to use the new skin

Added a new Jackal skin (halo reach model)
Added sniper variant of the new jackal model
Added major texmod for the jackal skin
Added voice pack for the jackals

Added reach helmets as equipable items -Created by UsernamesMeh for AS2
Added a lot of reach marine skins (24 though mainly different camo's) -Created by UsernamesMeh for AS2
Added unit breeds for the reach marines in human/halo/reach -Created by Lukend

Added female marine voice pack (1 variation atm) -Created by Dayton
Changed the unsch3 female marines to use the new voice pack
Added variation 3 for the halo 3 male marine voice pack (Nolan North)

Added a new map -Created by Dayton
(Currently no halo props in the mod other than destroyed vehicles)

Update: 31 Oct, 2020 @ 6:31am

Update 25:

Added the COVE faction to skirmish / multiplayer
Made the ai able to play as the COVE faction in skirmish

Changed the COVE grunt heavy from t2 to tx
Changed the COVE jackal sniper from t2 to tx
Added a jackal unit with a carbine
Added a specops elite unit that uses a carbine
Added field icons to the cove grunts and jackals

Update: 29 Oct, 2020 @ 8:31am

Update 24:

A quick increase for the h2a carbine damage and accuracy

Update: 29 Oct, 2020 @ 7:52am

Update 23:

Added Grunt voice pack (All 4 variations)
Added Grunt namelist for the H3Grunt nationality
Added COVE grunt unit names
Increased grunt major HP from 200 to 250

Added 3 jackal units to the COVE folder (NO NEW MODELS YET)
Added 2 new jackal shields with textures from the ASV Halo mod
Added a H3 jackal nationality (No voices yet)
Added a namelist for the H3Jackal nationality

Adjusted h2a carbine damage to do the same as the battle rifle per shot
Altered the h2a and ce plasma pistols to use the same stats as the vanilla pistolv1, except the bullets fly slower

Update: 26 Oct, 2020 @ 4:51pm

Update 22:

Added a new grunt skin (Halo Reach basic model)
Added texmods for the new grunt model (minor, major, specops and heavy)
Added grunt unit breeds to the COVE folder (minor, major, ultra, specops and heavy)

Added a variant of the h2a plasma pistol (h2a_plasma_pistol_g) specifically for the grunts to hold lower
Changed the h2a_needler to use the lmg animations (held down by hip)
Adjusted the colour of the spec-ops elite texture. Still not 100% sure that I'm happy with it yet

Created new unit spawn folder human/halo where I will seperate units by game rather than skirmish faction
Added the Noble team spartan skins created by UsernameMeh
Added Noble team unit breeds to a new folder human/halo/reach/unsc created by Lukend

Update: 23 Oct, 2020 @ 8:25am

Update 21:

New H2A elite model(see bottom note 1)
Texmods for the new model: Stealth, Major, Minor, Ranger, Specops, Ultra and Zealot (see note 2)
Replaced the COVE minor, major and ultra units models with the new one
Added new units corresponding to the new texmods (zealot, ranger, stealth, specops)

Added a new variant of the carbine (h2a_carbine_e) specifically for the elites so the don't hold it inside their face as often
Added a namelist for the Elite voice pack

Notes;
1) Finally got the H2A elite model working, had to lay the armour out over a Reach bodyglove elite for the sake of polygon count but I'm super proud of how it came out

2)I had to recolour most of the textures though as they appear to saturated in GEM engine lighting as you can see with the default blue the model uses. So I could use some feedback on colour adjustments for different ranks

Update: 22 Oct, 2020 @ 4:32pm

Update 20:

Added H2A (Halo 2 Anniversary) Plasma pistol
Added H2A Plasma rifle
Added H2A Needler
Added H2A Fuel Rod Cannon
Added H2A Beam rifle
Note: These were all marked as being models from H2A but honestly after seeing the texture quality I have some doubts

Created 3 units in the cove folder for the corresponding elite texmods (minor, major and ultra)

Fixed the pelicans not spawning with pilots in skirmish and instantly crashing