Call to Arms

Call to Arms

Colts Halo Factions
Showing 91-100 of 101 entries
< 1 ... 8  9  10  11 >
Update: 26 Sep, 2020 @ 8:51am

Update 9:

Added UNSC Scorpion (CE Model)
Note: The treads are pretty messaed up, not matter what I tried I can't get the rear ones to move so just decided to give up and add it anyway
Replaced the bootleg scorpion with the new one in the skirmish / multiplayer spawn list
Added the new scorpion to the AI purchase list in skirmish
Damage models for the scorpion (x and xx)

Added the mechanic perk to the UNSC crewmen so that they can now repair vehicles like the base game engineers

Added Warthog destroyed model (xx)
Gave the elites and grunts grenades (vanilla frag grenades same as the marines)

Update: 22 Sep, 2020 @ 4:25pm

Update 8:

Added Covenant ghost (not done much testing, uploaded it pretty much as soon as I got it working and played 1 skirmish with it)
Damaged models for the ghost (x and xx)
Added the ghost to the Covenant spawn list in skirmish

Update: 18 Sep, 2020 @ 7:34am

Update 7:

Added the Warthog with chaingun(CE Model)
Replaced the bootleg lmg warthog with the new one in multiplayer/skirmish

Added the grunt model with the curved backpack
(It's just as spazzy as the current grunt models but in a different way)
Mixed the new grunt model in with other grunt minor squads to add more variety

Update: 15 Sep, 2020 @ 4:47am

Update 6:

Added UNSC sniper rifle (CE model) including sounds
UNSC sniper unit given the new sniper rifle
Added Covenant Needler (CE Model)
Needler given to the grunt major unit
Added UNSC rocket launcher (CE Model)
Gave the UNSC AT unit the new rocket launcher
Added Covenant Beam Rifle
Added M6D Magnum (CE Model)
Gave new magnum to the UNSC crewman and Spartan
Added Fuel Rod Cannon (CE Model)
Gave Fuel Rod to grunt AT unit
Added the energy sword
Gave the Elite zealot the energy sword as a secondary

Added Jackal Snipers (with new beam rifle)
Added Jackal snipers to the ai purchase list in skirmish

Reduced cost of grunt AT squad
Updated ammo properties so now ai units halo weapons should actually attack vehicles

Update: 9 Sep, 2020 @ 4:14pm

Update 5:

Trimmed away more ASV features, hopefully making the mod more stable and closer back towards vanilla
Increased MP cost of UNSC and Covenant infantry to be more in line with vanilla unit costs
Reduced the delay until shields recharge from 30 seconds to 5 seconds
Added the beeping sound effect when the energy shields go down
Added the recharge sound when shield start recharging

Update: 1 Sep, 2020 @ 9:48am

Update 4:

Added energy shield, adapted from the ASV3 Framework. Each elite class has a different shield strength
(Not completely tested yet so might be a bit spazzy and unbalanced)

Added ghost vehicle (very unstable and only in editor)

Increased CP cost of marines

Gave the Covenant the russian 2s19_msta as a stand in wraith

Made Spartan spawnable for the UNSC in skirmish
Added Spartan golden shield (same strength as elite zealot atm)

Update: 26 Aug, 2020 @ 3:43am

Update 3:

Added the Covenant faction to multiplayer mode
Added Ai control for the covenant faction
Increased damage of plasma rifle and pistol
Added grunt AT unit

Added Master chief humanskin

Added Sonne2's random texmod script that randomises marine faces on spawn

Update: 24 Aug, 2020 @ 9:54am

Update 2:

Added UNSC sniper breed (uses US sniper atm)
Added new nationalities (voice lines): Elite, Grunt, Jackal, Marine Sgt, Crewman, Sgt Johnson
Changed the LMG animations to those from AS2 in order for the elites to hold their weapons a bit better
Added the technical passenger, technical hmg technical AT and t-72bm tank to the unsc spawnlist to supplement vehicles
Added ai control for the UNSC faction, now you can play against them (Only flag capture modes? Definitely works on domination)
Increased unarmoured marine MP cost from 15 to 20
Increased AT marine MP cost from 50 to 75

Covenant Progress
12x Humanskins (more old work from Apone)
The elites and jackal skins are good but the grunts might only be temporary as they're a bit spazzy
Unit Breeds (EliteMinor, EliteMajor, EliteSpecOps, EliteZealot, GruntMajor, GruntMinor, JackalMajor, JackalMinor
Added Plasma Rifle with sounds, unique ammo and tracer effect
Added Plasma Pistol with sounds, unique ammo and tracer effect
Added jackal shields, minor and major variants

Update: 22 Aug, 2020 @ 6:43am

Update 1:

Updated breeds to use standardized perk tiers
Crewmen = Tier 1
Unarmoured Marines = Tier 2
Armoured marines = Tier 3
Marine Sgt = Tier 4
Sgt Johnson = Hero Heavy Assault

Armoured marines given the {armors} tag, unsure of exact purpose but all base game units use it.

MP price of Crewmen reduced from 20 each to 10 each

Assault Rifle
Range increased from (75 80) to (95 100)
Accuracy tier changed from smg to assault

Update: 21 Aug, 2020 @ 11:38am