Garry's Mod
(UNLISTED) GMI's "HUNT!" [Horror Map Episode 1]
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Aggiornamento: 7 ott 2014, 2:55

- Added custom flashlight fix: now you must bring the lantern to explore
- Changed floor texture to hl2 tiles.
- Added checkpoint.
- Minor fixes for cubemap, light dynamics, and objectives.

Aggiornamento: 16 lug 2014, 11:44

- Fixed ERROR Models

Aggiornamento: 14 lug 2014, 19:35

There's bunch of fixes in this version, includes:
- Added New Map's Color Correction
- Decreased delay of Weapon Spawn (3 Seconds)
- Changed the Output to prevent "Crazy prop_physics Fight" when trying to pickup key and black crystal
- Edited some puzzles
- Fixed several Map objectives

Aggiornamento: 24 feb 2014, 21:04

Minor Fixes
- Enhanced Intro Level Lighting, and Generator Lab's Lighting
- Fixed Several Objective markers that do not disappearing sometimes
- Fixed & Enhanced arrows markers
- Added New Weapon: Phyton 357 in the beginning
- Fixed User Exploit* on "Finding Key" Stage

* User exploit: sometimes they found the key without having to go to the locked door, and it would break the level's objective scene.

Aggiornamento: 9 feb 2014, 23:47

- Fixed Objectives Marker that appears to be glitchy.
Objectives markers are now very helpful!

Aggiornamento: 25 gen 2014, 9:49

Several fixes for new updates:

- Added "Objective Maps" to brief how to play this map
- Added "Objective Markers" to help you find some objects
- Added Decal Helper
- Fixed Missing Texture on Bath room
- Minor-Enhanced Level Optimizations

Aggiornamento: 22 gen 2014, 8:04

- Spawnable Torch Light
- Added Soundscapes
- Enhanced Level Optimizations
- Weapons : In this map you're only allowed using with map's prefered weapon. You can still find several weapons in some area
- Several "Arrow" Guides (Helps you to find some objectives)
- Episodic (Will upload episode 2 ASAP)
- Custom stuffs (Ghosts and Musics)