Left 4 Dead 2

Left 4 Dead 2

L4D1 Common Infected Overhaul
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Update: 13 Sep, 2020 @ 9:56pm

-Updated the tsa agents and the nurses for the Last Stand update, so now all the existing models should have gore when the update arrives
-Re-did one of the blood patterns from the TSA agents that stood out too much.

Update: 13 Sep, 2020 @ 3:16pm

-Updated the baggage handlers to work with the upcoming Last Stand update
-Added police head to the workers
-Added burned and wounded vmt's for the 2nd and 4th asian faces, as I was able to use them with the baggage handlers

Update: 12 Sep, 2020 @ 10:22pm

-Updated the workers to work with the upcoming Last Stand Update
-Optimized the worker's textures, and now I have enough space for more bodygroups. I will work on them after the update.
-Fixed a problem with the police zombies, after I found a typo in the qc.
-Added burning and wounded vmt's for the 4th worker face, since it is now used by the post-update workers

Update: 12 Sep, 2020 @ 6:33pm

-Updated the police zombies, and now they are ready for the Last Stand
-Updated some of the police zombie's blood patterns, that stood out too much
-Updated the second suit face, that was too shiny.

Update: 12 Sep, 2020 @ 3:07pm

-Updated the casual males for the Last Stand Update. When its released, they should have burning and gore from the start
-Replaced the casual male's shitty black shoes with more urban shoes, taken from the surgeons.
-Added more variation for the casual males, by giving them a new variant: long sleeves undershirts.
-Optimized the casual males, now all the textures are contained in one big texture, reducing the memory the models require, and reducing material limits, making the use of 7 faces posible.
-Updated the first suit face, that was too shiny and had seam issues when it was used with the black head.

Update: 10 Sep, 2020 @ 8:50pm

-Updated the third police face, mainly because it didnt look very good. This one was one of the first faces I did, and I was never satisfied with the results, so now after doing all of the faces, I have learned more techniques and tricks, that I used to revamp this one. Also after the Last Stand Update, This one will be very common, so it has to look good.
-Added police uniform burning and wounded vmt's in preparation for the Last Stand update

Update: 10 Sep, 2020 @ 1:00pm

-Prepared the suit males for the Last Stand Update. When it's released, they should have gore from the start. Sadly I had to cut most faces. Still I made the qc to try and have as much variety as posible

Update: 10 Sep, 2020 @ 7:57am

Small bugfix update:
-Fixed some of the suit faces screwing up the textures when burned. This was caused by a typo in the qc, some lines had double ".
-Fixed the third suit face sometimes switching to the second suit face when burned. Again due to a typo in the qc. fixed both the casual male and baggagehandler, that had this issue.
-Added a couple of vmt's in preparation for the Last Stand Update, that will bring back the gore for these models.

Sadly when the gore comes back I'll have to remove some of the faces due to material limits. I'll try to optimize and keep as much variety as I can

Update: 8 Sep, 2020 @ 1:55pm

-Added suit male model. New features include jigglebone ties, suspenders, 2 tie patterns, vests, 2 different pants, and of course, colorization.

Update: 6 Sep, 2020 @ 3:45pm

-Added the other beta face in the files, common_male_01. This face was probably cut since it only looks ok with 2 heads instead of all of them, but i added it back anyway. This was planned to be added for the Suit Update, but since getting the new bodygroups right is taking more time, I decided to ship it early.