Left 4 Dead 2

Left 4 Dead 2

L4D1 Common Infected Overhaul
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Update: 8 Oct, 2020 @ 12:02pm

-Added dead police officer. This replaces the original awful texture, so he now uses the shader system, better resolution, and consistency with the new Last Stand stunstick mechanic. This model is used a lot in No mercy, and in custom campaigns. Expect the rest in the future. But once the file size limit is reached, The dead bodies will be separated to be in their own standalone addon

Update: 6 Oct, 2020 @ 2:22pm

-Added beta military head with retail UV's for the police officers

Update: 4 Oct, 2020 @ 10:29pm

Rural Males:
-Added barefoot bodygroup, to match L4D2's rural males
-Fixed clipping issue with the tucked closed jacket
-Gave the gloves extra geometry so they don't look skin-tight, like surgical gloves, and more like work gloves
-Updated one of the gradient's red colors to be darker and not stand out too much, specially with the cammo jacket.

Update: 3 Oct, 2020 @ 7:24pm

-Added rural males. New variants include beta jackets, beta tshirt, gloves, and a brand new bodygroup: overalls.
-Added beta military and patient heads for the rural males. They had beta UV's but they now use retail ones, allowing me to use all the retail face textures with them, instead of just 4 with the patients, and just 1 with the military head.
-Rural males have their own gradient palette to allow for the 3 different colors their clothing uses.

Update: 1 Oct, 2020 @ 1:21pm

-Updated surgeon's gradient file
-Updated common_male_police_head_02

Update: 29 Sep, 2020 @ 9:14pm

-Removed casual male texture made for testing purposes still in the files

Update: 29 Sep, 2020 @ 2:39pm

-Added the surgeons. They share the color palette of the nurses, and they can use both gloves and facemasks!
-Updated the nurse gradient's wine color to not be so bright

Update: 27 Sep, 2020 @ 3:34pm

-Updated the workers so now their t-shirts don't get colorzied anymore, like in the original game. This was made so the new reflective variant didn't look so weird, since the t-shirt and the upper part would get the same colors
-Updated the worker's shoes and belts so they arent always pitch black
-Updated the baggage handlers to have 15 faces instead of 7
-Added more heads for the baggage handlers
-Added the uncommon baggage handlers. After the update, a baggage handler variant was added with a helmet and headphones. I used the headphones I made before, without the helmet, since they dont use them in real life. This variant has a different set of faces too.

Update: 25 Sep, 2020 @ 10:59pm

-Lowered the saturation of the TSA agent's shirt so it doesn't stand out too much
-Increased the accuracy of the casual male's wounds
-Optimized the VMT's

Update: 24 Sep, 2020 @ 7:36pm

LAST STAND PATCH #2
-Fixed the baggage handlers not having gore
-Fixed the TSA agents not having gore
-Fixed the TSA agents displaying inacurate wounds
-Fixed the Last Stand baggage handler with a helmet and female baggage handler having texture conflicts.