Left 4 Dead 2

Left 4 Dead 2

L4D1 Common Infected Overhaul
Showing 91-100 of 119 entries
< 1 ... 8  9  10  11  12 >
Update: 3 Sep, 2020 @ 10:17am

-Added the first worker face, from the alpha of the game. This texture could be found as one of the fence dead bodies in The Sacrifice, so all I did was use projection painting in Blender to get it to work with the new UV'S. I also cleaned the super low-res cuts he had. There is another face, from the beta, in the same files. It's UV's are awful but maybe I'll add it too.
-Polished the first asian face so its not black and white. It's a bit pale now compared to before, but it uses the gradients more and its easier to spot. I also gave it new blood masks, since it used some I ripped from L4D2 CI before.

Update: 31 Aug, 2020 @ 9:06pm

-Added TSA agent. With new variations like long and short sleeves, shoulder id's, gloves and facemasks, the total ammount of posible combinations is 163.840! The color of their shirts and the badge design was changed to the real uniform TSA agents use, to match both real life and 2009, the year the infection takes place.
-Lowered the saturation of the worker's light blue color option, so it doesn't stand out too much from the rest of the palette.

Update: 28 Aug, 2020 @ 12:32pm

-Added baggage handler. His vest is now reflective, and he has many new variants, such as short sleeves, ear protection, shorts, and gloves!
-Updated the third asian face, that had hair that was too white. He now has some black hairs in between, so it matches the retail face more.

Update: 26 Aug, 2020 @ 4:44pm

-Added the last 3 female faces that remained. This means that all the faces now use the system!
-Fixed the faces of the zombies being too shiny, kinda like rubber. They now stand out less, like the L4D2 commons

Update: 26 Aug, 2020 @ 9:29am

-Updated the first male suit face, that looked too washed out. It has more contrast now. His blood mask was redone, so no reflective pixels will show up anymore.
-Updated the long sleeved shirt hands, that where too pale. They should now match the color of the face.

Update: 25 Aug, 2020 @ 10:54pm

-Updated the nurse model. Fixed the undershirt getting colored, and added a new bodygroup, face masks! Many CEDA posters in-game tell people to wear them, so it would make sense that hospital workers wear them. They are rigged and don't clip when they open their mouths, and have shader support!

Update: 25 Aug, 2020 @ 12:35am

-Added the first short hair female face
-Added all 4 female suit faces

Update: 24 Aug, 2020 @ 6:34pm

-Added the nurses. 8 different uniform colors, based on real common nurse uniforms, for extra variety. Also the faces of the nurses have been restored. L4D2 only uses the first 3 faces, out of 16. Now the nurses use all 16 faces, and a new bodygroup, with surgical gloves. When all the female faces use the shader system, the nurses will have 93.304 combinations.
-Added the first short hair female face.

Update: 24 Aug, 2020 @ 12:00am

-Added the first casual female head. Retail L4D2 only uses the first 3 faces out of the 4 variations each model has, so I'll restore all the face variants when I do the casual female body in a later update

Update: 23 Aug, 2020 @ 4:51pm

-Added worker body. They have their own color palette that tries to both add new colors, and restore some from the TRS beta. With 5 heads, 2 new torso variations, 14 faces, 8 skin tones, 8 clothing colors, 4 face blood/dirt variations and 4 clothing blood/dirt combinations, they now have 286.720 variations!