Counter-Strike 2

Counter-Strike 2

Inmate
Showing 1-10 of 11 entries
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Update: 12 Sep, 2020 @ 6:01am

> Adjusted fog levels

Update: 6 Sep, 2020 @ 9:18am

> Added fog to the playable level
> Updated the Easter egg
> Updated and changed some textures
> Fixed some props clipping into the walls

Update: 3 Sep, 2020 @ 9:14am

> Fixed a missing texture

Update: 3 Sep, 2020 @ 9:05am

> Added an easter egg
> Fixed cubemaps

Update: 3 Sep, 2020 @ 6:58am

Update: 2 Sep, 2020 @ 2:35pm

> Added more chimneys
> Added clouds to the skybox
> Changed the skybox texture
> Moved some crates near the entrance to the site
> Fixed some bomb-stuck-spots

Update: 2 Sep, 2020 @ 1:47pm

Update: 2 Sep, 2020 @ 3:46am

Version 3.0

> Added a nice garden to short B
> Added towers with smokestacks
> Added a crate to middle to make the area more T sided on rifle rounds
> Middle is now more narrow
> Added various pipes and vines around the map
> Added grenade clips to pipes in the site
> Removed the nuclear reactor
> Fixed a one-way veiw in backalley
> Fixed various lighting and clipping bugs
> Fixed some misaligned textures

Update: 1 Sep, 2020 @ 9:43am

Version 2.0

> Improved FPS
> The map is now brigher in most areas
> Added much more additional detail outside the playable area
> Added a new, sunnier skybox
> Added white paint to help with visibility
> Added a new radar overview
> Added more clipping to stairs
> Added collisions to the table in CT spawn
> Added more displacements with blend textures
> Fixed various lighting bugs
> Fixed the misaligned textures on the boxes on the site
> Fixed various bomb-stuck-spots
> Fixed buggy lighting in ivy and CT spawn
> Adjusted the cover in middle to make a rush safer for the terrorists

Update: 11 Aug, 2020 @ 4:26am

> Added windows near the entrance to the site
> Removed some barrels near the entrance to the site.
> Adjusted the scaffolding in back alley
> Adjusted the clipping on some props.
> Fixed players getting caught on the surf ramps at T spawn
> Added more lights in back alley
> Added and adjusted the positions of some cubemaps
> Added more ivy to ivy