Counter-Strike 2

Counter-Strike 2

Inmate
1–10/11 bejegyzés mutatása
< 1  2 >
Frissítés: 2020. szept. 12. @ 6:01

> Adjusted fog levels

Frissítés: 2020. szept. 6. @ 9:18

> Added fog to the playable level
> Updated the Easter egg
> Updated and changed some textures
> Fixed some props clipping into the walls

Frissítés: 2020. szept. 3. @ 9:14

> Fixed a missing texture

Frissítés: 2020. szept. 3. @ 9:05

> Added an easter egg
> Fixed cubemaps

Frissítés: 2020. szept. 3. @ 6:58

Frissítés: 2020. szept. 2. @ 14:35

> Added more chimneys
> Added clouds to the skybox
> Changed the skybox texture
> Moved some crates near the entrance to the site
> Fixed some bomb-stuck-spots

Frissítés: 2020. szept. 2. @ 13:47

Frissítés: 2020. szept. 2. @ 3:46

Version 3.0

> Added a nice garden to short B
> Added towers with smokestacks
> Added a crate to middle to make the area more T sided on rifle rounds
> Middle is now more narrow
> Added various pipes and vines around the map
> Added grenade clips to pipes in the site
> Removed the nuclear reactor
> Fixed a one-way veiw in backalley
> Fixed various lighting and clipping bugs
> Fixed some misaligned textures

Frissítés: 2020. szept. 1. @ 9:43

Version 2.0

> Improved FPS
> The map is now brigher in most areas
> Added much more additional detail outside the playable area
> Added a new, sunnier skybox
> Added white paint to help with visibility
> Added a new radar overview
> Added more clipping to stairs
> Added collisions to the table in CT spawn
> Added more displacements with blend textures
> Fixed various lighting bugs
> Fixed the misaligned textures on the boxes on the site
> Fixed various bomb-stuck-spots
> Fixed buggy lighting in ivy and CT spawn
> Adjusted the cover in middle to make a rush safer for the terrorists

Frissítés: 2020. aug. 11. @ 4:26

> Added windows near the entrance to the site
> Removed some barrels near the entrance to the site.
> Adjusted the scaffolding in back alley
> Adjusted the clipping on some props.
> Fixed players getting caught on the surf ramps at T spawn
> Added more lights in back alley
> Added and adjusted the positions of some cubemaps
> Added more ivy to ivy