Stellaris
Acquisition of Technology
Показані результати 51–60 із 277
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Оновлено: 12 листоп. 2023 о 5:02

- Changed the AI weights of the Great Wall so the AI only builds it if it can afford to finish it and pay it's full upkeep.
- Encouraged the AI to build Great Walls if they have some rival neighbours.
- Added missing AI weights to the higher tiers of the Great Wall so the AI may now actually finish it.
- Added missing AI weights to the Great Wall Mega Turrets, so that the AI may actually build them now.
- Adjusted the AI weights to the Phanon Stellar Converters so that the AI starts them only if they can also afford to finish their construction with their final energy upkeep.
- Adjusted the AI weights to the Sigma Stellar Converters so that the AI starts them only if they can also afford to finish their construction with their final energy upkeep.
- Adjusted the AI weights to the Dimensional Mirror (From the Mirror in the Sky event), so that the AI considers building it only if it has a fleet power of at least 1 million or greater.

Оновлено: 10 листоп. 2023 о 8:39

- Added a new scripted trigger for better mod interoperability regarding planetary shield generators when using Merger of Rules mod and a lot of ther mods.
- Fixed wrong reference to building_hab_major_capital which got renamed into building_hab_system_capital when Pdx changed the habitat system completely.

Praise Inny the Merger, Tech support of the Stellaris modding world!

Оновлено: 3 листоп. 2023 о 12:27

- Fixed wrong Alpha Tier event getting fired instead of the correct one. This resulted previously in forcing you to assemble the Precursor Databank yourself without actually doing the real event first.
- Removed unused Dark Matter habitat upgrade technology which doesn't unlock anything and is obsolete as of 3.9.3 with its new Habitat rework.

Оновлено: 28 жовт. 2023 о 8:20

- Fix for blank windows appearing for aot_tech_event.1 aot_tech_event.2 aot_tech_event.3 after researching any tech. They were not suppose to be seen by anyone.

Оновлено: 28 жовт. 2023 о 5:02

- Fixed ruined orbital complex being spawned when the Dimensional Mirror blows up on wave 4.
- Fixed ruined orbital complex being spawned whenever a Phanon Great Wall Megaturret is destroyed.
- Changed Alpha, Phanon and Sigma Tier events from MTTH to being fired by on_action events instead. The new system will be triggered as soon as the ship reactor of the previous tier was researched. The events will then be scheduled to fire roughly after the same time as before with the MTTH and once the time is up, they'll check yearly if the actual prerequisites are met to start it and if so fire the event and if not check again after a year.
- Fixed wrong outdated checks for research leader traits instead of council traits inside of many AoT techs.
- Removed tech weight check for amount of planets < 2 for some AoT building techs as that would gimp any kind of one planet playthroughs, including void frames.
- Fixed a typo when attempting to place the Sigma SolaR.I.P.P., demanding a Phanon Pylon Star instead of the correct Sigma Star.
- Fixed wrong outdated trait names when spawning Phanon Vault PROTECC Fleet admirals.

Оновлено: 21 жовт. 2023 о 5:24

- Updated Habitat deposits for 3.9.3 to add the new seperate planetary features. (Old habitat deposits should update whenever a new Orbital in the same system is built)
- Increased the base planetery size for all AoT habitats from 5 to 8 to match the vanilla habitat amounts of districts. (Only affects newly built habitats)
- Refactored some code bits to help setting up the new planetary features for the AoT Habitats.
- Added requested variable '@has_acquisition_of_tech = 1' for the Merger of Rules Mod.

Оновлено: 30 верес. 2023 о 9:40

- Updated bombardment entities asset file (Thanks to @inny78 for this)
- Updated the DoA override I used for the Dark Matter Production Core Project event to take care for the upcoming new DoA version. (Thanks to @daniellm for the early access!)

Оновлено: 23 верес. 2023 о 6:45

- Fixed many 'add_district uses inexistent district' errors in the log.
- Added new safeguards in the habitat scripted effect ot create new AoT Habitats, so that there should be (hopefully) no more issues in the error log regarding them.
- Fixed invalid district errors for AoT Habitat, Macripp and Solaripp districts using a non-existant district for the AI weight.

Оновлено: 20 верес. 2023 о 9:09

- Fixed 'add_district uses inexistent district: district_hab_arms_industry file' issue, since the scripted effect was meant to be used on vanilla habitats. (Requires new game to have an effect)
- Fixed Stellarite Habitat be buildable without the necessary tech because the required tech name was wrong.
- Added missing localisation for the new Habitat and Orbital types.

Оновлено: 19 верес. 2023 о 8:38

- Fixed a bug where vanilla habitats got their deposit removed which controls the addition of special districts on them. (This won't fix existing habtiats, only new ones. Retrofitting the habitats to Delta or better should fix this though)
- Updated Phanon Overlord/Oversee Jobs to now also produce influence and also updated job weights.
- Updated Sigma Overlord/Oversee Jobs to now also produce influence and also updated job weights.