Stellaris
Acquisition of Technology
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Actualizare: 1 sept. 2020 @ 11:30

- Changed the descriptions of the event for failing the alpha matter project. Feel the rage and humiliation!
- Added an option to postpone the alpha project if you are not an ascended empire. This is there to allow a player not to be locked out of the DIY databank project.
- Fixed the precursor databank event not happening once the player had to admit defeat.
- The precursor databank event won't fire for a minimum of 360 days pluss a MTTH of 2 years again once it has been failed.

A MATCH CAN'T BOX BUT A TIN CAN!

Actualizare: 31 aug. 2020 @ 10:27

- The Ascension Perk ''Pursuit of the Past'' now requires either the ZOFE Galactic Ascendancy perk or Galactic contender to be selected.
- Added the new ''Energize Society'' edict which makes all hedonists in your empire join the work force again. It also prevents any new hedonists from spawning for 20 years. Energized hedonists can also not become hedonists ever again.
- Added new event ''The End of Decadence'' with a MTTH of 5 years after you researched the alpha tier generator. It grants you the ''Energize Society'' edict.

RAINCOATS ARE NOT MADE OF RAIN!

Actualizare: 30 aug. 2020 @ 10:42

- The Ascension Perk ''Pursuit of the Past'' now requires the ZOFE Galactic Ascendancy perk instead of Galactic contender.
- Reenabled research for the upgrade for the Advanced Stellarite Generator.
- Added the new Stellarite Savant job, works in the Advanced Stellarite Generator, which produces 100% more stellarite while costing only 50% more energy upkeep.
- Changed the Advanced Stellarite Generator now provides 4 Stellarite Savant jobs.
- When building the Stellarite Energy Conduit, each Advanced Stellarite Generator on the planet produces additional free 30 stellarite.

PRAISE THE SUN!

Actualizare: 24 aug. 2020 @ 8:45

- Changed Dimensional Fabricator to produce 25 dark matter and cost 3 dark energy plus 20 energy upkeep.
- Changed Dimension Threshold Gate to produce 45 dark matter and cost 20 dark energy upkeep.
- Changed Fallen Empire spawn to use the new Dimensionsonal Fabricator as well.
- Removed block overwrite for "tech_ascended_society_2" which prevented many ZOFE buildings from being buildable. Instead now only the old ZOFE empyrean shrine building is directly blocked from being built since I am using the ACOT version instead.

THIS IS NOT STELLARIS, SHAGGY

Actualizare: 20 aug. 2020 @ 7:29

- Changed the Ascended Empires ship designs to use ACOT components now. This should ACOTify Lost Empires as well and any spawned ZOFE ships.

THE LIE, THAT THE CAKE IS A LIE, IS A LIE!

Actualizare: 18 aug. 2020 @ 10:34

- Class 4 Singularity now produces also 25 dark energy and costs 3 dark matter upkeep.
- Nano Forge now needs 40 minerals and 10 energy upkeep to produce 25 alloys.
- Dimensional Fabricator now also produces 2 zro 2 dark matter and 2 living metal and costs 20 energy for upkeep.
- Nourishment Center removed the 2 volatile motes upkeep but it costs a flat 150 motes plus the 1000 minerals to build it.
- Affluence Center now needs 25 minerals and 10 energy as upkeep to produce 50 consumer goods.
- Sky dome removed the 2 rare crystals upkeep but raised the rare crystal flat build cost from 75 to 100.
- Master archive removed the 2 living metal and 2 exotic gases upkeep but raised the flat exotic gases cost from 120 to 200.
- Aegis Complex now costs 600 minerals to contruct but removed the 2 dark energy upkeep from it and its associated jobs.
- Giga Fortress each operator job now costs 10 dark matter upkeep.

ALL IS UNIFIED NOW, RESISTANCE IS IMPOLITE

Actualizare: 17 aug. 2020 @ 10:52

- Fixed hive minds not being able to build the cool stuff because the Ancient Hive was not recognized as a proper capital building.

THE HIVE MIND, MINDS ALL!

Actualizare: 8 aug. 2020 @ 7:39

- Restriced Fallen Empires from building Dark Palaces since they are not supposed to build Alpha Tier stuff in the first place but did so because they cheat all the technologies!
- Added additional checks to make really sure that the fallen buildings can only show up when having dark matter researched.

MANY BOETHIANS HAD TO DIE TO GIVE THIS INFORMATION TO YOU

Actualizare: 4 aug. 2020 @ 6:21

- Properly gated the Hard Lights Material facility behind the Ancient Palace
- Updated the Alpha Tier event to the latest ACOT release.
- Attempting to start building the databank now costs 1000 influence.
- Failing the databank reconstruction research and assigning a new researcher to start again now costs 50.000 energy each attempt.
- Fixed the icons job modifier icons for the Singularity Researcher and the Singularity Researcher Drone not to show up proper.

PEACE THROUGH POWER!

Actualizare: 2 aug. 2020 @ 11:37

- Added planetary shields support for planet sizes ranging from 1-50. Now the size 35 fallen empire homeworlds should have planetary shields too!
- Fixed the planetary shield disable cleanup only removing the planetary shields from your planets but not everybody else too. Now all shields are properly removed from the everyone.

Hint: If using on an existing savegame you may need to refresh the planteray shields by toggling them off/on via the ACOT mod menu.

WHY ARE THE STEAM COMMENTS NOT WORKING ANYMORE!? SINDRIIIIIIII!