Stellaris

Stellaris

Acquisition of Technology
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Update: 28 dec 2020 om 6:51

- Adjusted tech cost adjusted tech prerequisites of DM Giga Fortress Tech to be in line with other ACOT DM tier technologies.
- Fixed Dark Matter and Stellarite habitat model not appearing when building/upgrading it while not having completed the project "A Question of Style" in ZOFE. Now this must be done before upgrading to DM or Stellarite Habitat becomes possible.

Update: 27 dec 2020 om 6:39

- Fixed the stellarite capital buildings being inferior to alpha tier capital buildings.
- Adjusted the cost of stellarite capital buildings as well to reflect their new glory.

Update: 26 dec 2020 om 7:01

- Changed Alpha event now to only require Dark Energy Reactor to fire. Previously also dark matter and dark energy harvesting were required.
- Fixed Superior constructs decision to not falsely appear when having a Stellarite Palace on the planet, downgrading your stellarite palace back to alpha tier.
- Added the stellarite buildings to several decisions that were used for alpha tier buildings.
- Added the option for ascended empires as well to postpone the alpha event to a later time.
- Changed the postpone minimum event block time from 1 to 2 years before it can happen again.
- Changed the block timer when completely failing the alpha DIY event from 1 to 5 years before it can happen again.
- Added all the ACOT buildings for the alpha events eligibility check as well.
- Honorable discharge now also considers the newly added level 3 stellarite generators as well.

YIPPIEE-KI-YAY MOTHERF****R

Update: 20 dec 2020 om 8:43

- Changed the tech prerequisite of the Stellarite habitat to only require the base Dark Matter habitat and not all its size upgrade techs too.

Update: 20 dec 2020 om 5:30

- Fixed the prerequistie for the Dark Matter habitat technology, which potentially blocked ascended machine and hive empires from being able to research it.

Update: 19 dec 2020 om 7:48

- Added new Habitat that specializes for Dark Matter Production. (Requires you to be an ascended empire to build)
- Added new habitat that specializes for Stellarite production. (Requires you to be an ascended empire to build)
- Added the decision to expand your DM and Stellarite Habitats up to level 3
- Added the option to retrofit your existing Habitats into the new dank looking ones.
- Added custom new mesh for aformentioned habitat.
- Added dark matter habitats for the Fallen Empires for even more juicy stuff to snag from them. (Requires a new game)
- Added a whole line of stellarite tier buildings.
- Added the Chrysalis Protocol to the Stellarite Resurrection Vats (Requires Genetic Ascension) which allows to immediately convert all pops on the planet into your primary species.
- Added Leader Resurrection option upon leader death to not only bring them back to life but also make them immortal in the process.
- Added a whole lot of new jobs for the new stellarite tier buildings.
- Added new icons for the stellarite tier buildings.
- Added a level 3 stellarite generator.
- Added a ton of new research to unlock all the new shiny stuffs.
- Added a new effect for the stellarite planetary shield.

GLORIOUS SUNBURNS INCLUSIVE

Update: 5 nov 2020 om 5:11

- Changed the name of the delta tier Giga Fortress from "Ancient Giga Fortress" to "Delta Giga Fortress"
- Changed the icon of the Delta Giga Fortress to be in line with the Delta stronghold.
- Fixed wrong prerequisite of the Delta Giga fortress making it not show up as a research option.
- Fixed wrong prerequisite of the Delta stronghold that made it unbuildable.

WHY DO THESE ATHROPODS KEEP COMING AT ME?!

Update: 4 nov 2020 om 4:54

- Slight name change for better compliance between Pdx launcher and Irony Mod Manager

OH THE IRONY

Update: 30 okt 2020 om 8:50

- Updated the mod thumbnail to indicate compatibility with Stellaris version 2.8.*

Update: 29 okt 2020 om 9:14

- Updated to version 2.8

PRAISE JEFF OUR LORD AND SAVIOR BECAUSE HIS NAME IS JEFF.