Stellaris

Stellaris

Acquisition of Technology
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Update: 23 nov 2024 om 4:41

- Stellarite Generator now provides 500 stellarite storage capacity per building.
- Stellarite Generator now generates 10 extra stellarite with 15 dark energy and dark matter upkeep when Stellarite Overcharge planet decision is active.
- Advanced Stellarite Generator now provides 1000 stellarite storage capacity per Building.
- Advanced Stellarite Generator now yields one more stellarite generating job when Hand of Sigma Technology is researched.
- Added 1250 alloy cost to build the Advanced Stellarite Generator.
- Stellarite Transdim Actuator now provides 2500 stellarite storage capacity per Building.
- Stellarite Transdim Actuator now yields one more stellarite generating job when Hand of Sigma Technology is researched
- Added 4500 alloy cost to build the Stellarite Transdim Actuator.
- Stellarite Transdim Actuator now generates 30 extra stellarite with 20 dark energy and dark matter upkeep when Stellarite Overcharge planet decision is active.

Update: 22 nov 2024 om 9:26

# Fix for missing locators on the new Hyperion model from this mod

- Fixed `medium_gun_07` not existing.
- Fixed `medium_gun_08` not existing.
- Removed reference to `engine_large_08` as it is not existing.
- Removed reference to `engine_large_09` as it is not existing.
- Removed reference to `engine_large_10` as it is not existing.
- Removed reference to `engine_large_11` as it is not existing.
- Removed reference to `engine_large_12` as it is not existing.

Update: 3 nov 2024 om 2:52

- Updated to Stellaris v3.14 'Circinus'
- Updated Shaders with latest codes.
- Removed redundant imports in the aot_shaders.fxh file.
- Updated Precursor Databank event trigger with latest ACoT codes.

Update: 13 okt 2024 om 6:44

- Fixed broken locators on the Precursor Hyperion model override.
- Improved the visibility of the Precursor Hyperion on the ship designer preview Image.

Update: 29 sep 2024 om 6:27

Changelog
Thanks to Xahkarias the AoT enforcer Jobs were rebalanced:

Enforcer crime reduction used to be:
(base value / extra value with the crime reduction decision)
  • vanilla = 25 / 10
  • aot dm = 20 / 10 (big issue, is lower than vanilla)
  • acot = 40 / 20
  • phanon = 60 / 20
  • stellarite = 60 / 20

Now it is:
  • vanilla = 25 / 10
  • aot dm = 35 / 10 (increased to be higher than vanilla, hard to find a good intermediate value between vanilla and ACOT)
  • acot = 40 / 20
  • phanon = 60 / 20 (increased decision reduction to scale linearly)
  • stellarite = 80 / 20 (increased crime reduction to linearly scale with acot and phanon)

Bugfixes
- Updated Phanon components to their latest codes from ACoT.
- Delta Tier Baracks were giving enforcer Jobs instead of soldier Jobs.

Update: 22 sep 2024 om 7:34

New Content
Courtesy of Xahkarias added ACOT / AOT Branch Office Holdings:

Credits to Zombifier (aka Sylph) for the mod, I (Xahkarias) just updated it with permission.

Delta, Alpha, Phanon, Stellarite versions of the following:
  • Mineral holding
  • Food holding
  • Consumer Goods holding
  • Alloy holding
  • Naval Cap holding
  • Unity holding
  • Research holding
  • Amenity holding
  • Trade boosting holding
  • Embassy holding
  • Gospel corporation (temple) holding (for the prosperity gospel civic)
  • **Criminal Variations are also included for all above**
  • Executive Retreat holding
  • Xenotourism holding
  • Clinic holding (for the pharma state civic)


Bugfixes
- Reverted the removal of the ACoT Stellarite Nexus technology since it missing causes consecutive techs to not being researchable, locking people out of Sigma Voidsphere Districts for example.
- Overwriting the ACoT Stellarite Nexus Tech directly now instead of replacing it.
- Added new localisation files to override the Stellarite Nexus and other localisation where necessary.

QoL
- Added a Phanon Vault Tracker in the Situation Log to Keep track of Phanon Vaults you spawned via the Dimensional Mirror or have taken in the Droppoint System. (This only works if you spawn/capture a vault after this update).

Update: 20 sep 2024 om 8:31

- Fixed not being able to build neither Sigma nor Phanon stellar converters anywhere.

Update: 19 sep 2024 om 8:37

- Fixed Sigma and Phanon Stellar Converters not being buildable in Outer Gate Systems.
- Added missing AoT tech Drops to the Rival Path Vault assault.

The vault fix only works if you haven't finished the Rival Path final vault assault yet. If you did already, then only console commands will get you the tech now. You will Need to write the following into console:

research_technology tech_phanon_stellar_converter
research_technology tech_civil_phanon_application
research_technology tech_phanon_genetics
research_technology tech_phanon_augmentations
research_technology tech_phanon_great_wall

Update: 15 sep 2024 om 2:33

- Fixed many Jobs and Buildings not appearing because many instance of the is_individualistic_empire trigger were not added because I forgot to save the file.
- Removed duplicate Stellarite conduit.

Update: 14 sep 2024 om 2:34

- Phanon and Sigma Tier Stellar Converters can now also convert black holes, Neutron Stars and Pulsars into Phanon Pylon Stars. Space magic go brrr.