Stellaris
Acquisition of Technology
Показване на 251 — 260 от 277 постъпления
< 1 ... 24  25  26  27  28 >
Обновление: 30 окт. 2020 в 8:50

- Updated the mod thumbnail to indicate compatibility with Stellaris version 2.8.*

Обновление: 29 окт. 2020 в 9:14

- Updated to version 2.8

PRAISE JEFF OUR LORD AND SAVIOR BECAUSE HIS NAME IS JEFF.

Обновление: 26 окт. 2020 в 6:47

- Fixed some issues with the ACOT bombing stances, porting over some new changes from recent ACOT updates as well.
- Migrated latest changes for the Alpha events of the ACOT update.
- Removed build restrictions for resort, slave worlds etc. for the automated Delta and Alpha tier buildings.
- Removed obsolete Dark Matter stronghold tech since that is now covered by ACOT as well.

BUGS, BUGS EVERYWHERE.

Обновление: 23 окт. 2020 в 6:41

- Fixed the AoT buildings not using the correct new jobs provided from the latest ACOT mod update.
- Merged the pdxmesh.shader file from ACOT into this mod to ensure compatibility of the custom shaders. Fixing possible issues with the Phanon Corps shields not showing up.
- Fixed the delta capital buildings using the the proper delta enforcers instead of alpha dark enforcers.
- Removed a lot obsolote overwrites for ACOT buildings that got fixed in the latest release.

EATING A BUG PER DAY KEEPS THEM XENOPHILES AT BAY.

Обновление: 22 окт. 2020 в 8:44

- Updated the mod to the latest ACOT mod changes so it should work properly again.
- Surprises may still arise since nobody knows what the great panda chiru has hidden for us in the mod as his gifts are plenty.

ALL YOUR BASE ARE BELONG TO PANDA.

Обновление: 5 окт. 2020 в 7:39

- Disabled the old duplicate Alpha Tier technologies for the automated fallen empire buildings. (Takes effect in a new game only)
- Adjusted the tech cost of the the research to match the ACOT AE tier costs for the automated fallen empire buildings.

THAT'S NOT DARK MATTER, SHAGGY.

Обновление: 2 окт. 2020 в 11:24

- Added the option, after failing the DIY databank project for the first time, to boost the success chances by using minor artifacts.

THIS BELONGS INTO A MUSEUM!

Обновление: 2 окт. 2020 в 8:58

-Restructured the logic gates in the alpha matter acquisition event to make the code more readable.

KANEDAAAAAAA!

Обновление: 23 септ. 2020 в 10:57

- Added a new ship: The Warbarge. It is the original precursor design that the fallen empires forgot in their closet.
- Added a new event upon finishing the construction of the Warbarge
- Added a new technology to research the Warbarge.
- Fallen Empires now start with a Warbarge and they may get new ones as reinforcements.
- Warbarges have full color support for all ZOFE ascended empire color patterns.
- Fixed some namelists that didn't have all the necessary entries in order to work with the Warbarge.

(The warbarge requires the Federation DLC to be buildable)

Known Issues that only Paradox can fix:
- Warbarge death animation doesn play
- Warbarges cannot be disbanded
- Warbarges have no icons on the galaxy map

WARBARGE, WARBARGE, WARBARGE, WARBARGE, WARBARGE, WARBARGE EVERYWHERE!

Обновление: 13 септ. 2020 в 4:14

- Removed the overwrite for the ''Pursuit of the Past'' ascension perk to use the newly updated ACOT one instead.

SMOL PROBLEMS REQUIRE SMOL SOLUTIONS.