XCOM 2
[WOTC] MGS Patriot (v1.01)
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 27 ธ.ค. 2020 @ 4: 12pm

-Sized down a few textures to save space (this shouldn't compromise the quality much, if at all)

อัปเดต: 21 ธ.ค. 2020 @ 3: 54pm

VERSION 1.01

-Fixed the weapon not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

-Adjusted the range tables a bit; Starting from Tile 10, you get +7% Aim for each tile you get closer to an enemy, up to +70% Aim at point blank, but it starts to fall off at 11 tiles, and starting from the 12th tile, you'll have your Aim lowered by -3% for each tile you get further away from an enemy.

อัปเดต: 19 ก.ค. 2020 @ 12: 00pm

-Adjusted the range tables a bit more

อัปเดต: 19 ก.ค. 2020 @ 11: 29am

-Reduced aim penalty (from -20% to -15%)

-Increased crit chance (from +20% to +30%)

-Adjusted the range table numbers to be a bit less harsh at mid-to-long ranges, and a bit better at close ranges

อัปเดต: 18 ก.ค. 2020 @ 8: 56pm

อัปเดต: 18 ก.ค. 2020 @ 8: 47pm

-Adjusted the stats a bit

-Added a Ranger variant

อัปเดต: 18 ก.ค. 2020 @ 6: 49pm

-Fixed some normal mapping/shading errors on the model

อัปเดต: 18 ก.ค. 2020 @ 5: 27pm

อัปเดต: 18 ก.ค. 2020 @ 5: 14pm

อัปเดต: 18 ก.ค. 2020 @ 5: 05pm