XCOM 2
[WOTC] MGS Patriot (v1.01)
10件中 1-10 を表示
更新:2020年12月27日 @ 16時12分

-Sized down a few textures to save space (this shouldn't compromise the quality much, if at all)

更新:2020年12月21日 @ 15時54分

VERSION 1.01

-Fixed the weapon not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

-Adjusted the range tables a bit; Starting from Tile 10, you get +7% Aim for each tile you get closer to an enemy, up to +70% Aim at point blank, but it starts to fall off at 11 tiles, and starting from the 12th tile, you'll have your Aim lowered by -3% for each tile you get further away from an enemy.

更新:2020年7月19日 @ 12時00分

-Adjusted the range tables a bit more

更新:2020年7月19日 @ 11時29分

-Reduced aim penalty (from -20% to -15%)

-Increased crit chance (from +20% to +30%)

-Adjusted the range table numbers to be a bit less harsh at mid-to-long ranges, and a bit better at close ranges

更新:2020年7月18日 @ 20時56分

更新:2020年7月18日 @ 20時47分

-Adjusted the stats a bit

-Added a Ranger variant

更新:2020年7月18日 @ 18時49分

-Fixed some normal mapping/shading errors on the model

更新:2020年7月18日 @ 17時27分

更新:2020年7月18日 @ 17時14分

更新:2020年7月18日 @ 17時05分