XCOM 2
[WOTC] MGS Patriot (v1.01)
Mostrando 1-10 de 10 aportaciones
Actualización: 27 DIC 2020 a las 16:12

-Sized down a few textures to save space (this shouldn't compromise the quality much, if at all)

Actualización: 21 DIC 2020 a las 15:54

VERSION 1.01

-Fixed the weapon not upgrading properly

-Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Apologies in advance if this causes any issues in your on-going campaign.

-Adjusted the range tables a bit; Starting from Tile 10, you get +7% Aim for each tile you get closer to an enemy, up to +70% Aim at point blank, but it starts to fall off at 11 tiles, and starting from the 12th tile, you'll have your Aim lowered by -3% for each tile you get further away from an enemy.

Actualización: 19 JUL 2020 a las 12:00

-Adjusted the range tables a bit more

Actualización: 19 JUL 2020 a las 11:29

-Reduced aim penalty (from -20% to -15%)

-Increased crit chance (from +20% to +30%)

-Adjusted the range table numbers to be a bit less harsh at mid-to-long ranges, and a bit better at close ranges

Actualización: 18 JUL 2020 a las 20:56

Actualización: 18 JUL 2020 a las 20:47

-Adjusted the stats a bit

-Added a Ranger variant

Actualización: 18 JUL 2020 a las 18:49

-Fixed some normal mapping/shading errors on the model

Actualización: 18 JUL 2020 a las 17:27

Actualización: 18 JUL 2020 a las 17:14

Actualización: 18 JUL 2020 a las 17:05