Rivals of Aether

Rivals of Aether

Toon Link
Viser 31-40 af 137 forekomster
< 1  2  3  4  5  6 ... 14 >
Opdatering: 22. nov. 2022 kl. 17:40

v1.99
Buffs
- Tweaked a lot of normals in small ways, mostly making them a few frames faster and in some cases adding a bit more kbs (ex: BAir is faster like the Smash version, probably the most major example as it was slow before)
- Boomerang combos a bit better with a consistent kb angle of 90, has a better throw angle system (should feel better to use), and more throw angles than before (with soft/hard versions of up/down added)
- Bombs now work like Bomb Arrows do; they're transcendant, but will explode on contact with damaging hitboxes (so kind of the same thing, but they have proper explosion sfx and a hitbox)
- Skull Hammer has super armor if fully charged
- Shield hitbox while idle is now also active during Walk, and a bit overhauled in general
Fixes / Other Changes
- Fixed Light Arrows having an error sprite trail if other characters interacted with it in certain ways
- Fixed some jank with DSpecial bombs, and fixed so all explosions should swap owner properly
- Updated some compatibility with other KoB characters
- Colored outline when armored now recolors with alts
- Fixed shader stuff not working properly on the CSS when playing online
- Added projectile flipping code to fix projectiles being flipped wrong sometimes (rivals moment)
- Added Boss Mode if you set TL to CPU level 1, and improved TL's AI slightly
- Added anti-armor breaking code

Opdatering: 17. sep. 2022 kl. 16:45

v1.98
Buffs
- FAir knockback increased (7->8 bkb, 1.05->1.1 kbs)
- NAir kbs increased (0.4->0.7)
- FTilt kbs increased (0.4->0.9) and UTilt kbs increased (0.5->0.85)
- USpecial can now be cancelled earlier if it has hit someone
Fixes / Other Changes
- Fixed more errors with Whirlwind

Opdatering: 10. sep. 2022 kl. 7:07

v1.97
Fixes / Other Changes
- Misc error fix on Whirlwind which made it bug out in weird ways

Opdatering: 20. aug. 2022 kl. 16:45

v1.96
Fixes / Other Changes
- Added so you can press Attack+Jump during any of Toon Link's taunts to still activate Kewtian mode after the match has started (because based)

Opdatering: 17. aug. 2022 kl. 20:00

v1.95
Buffs
- NSpecial, FSpecial (boomerang), FTilt, UTilt, DAttack, NAir, DAir, and UAir frame data are slightly faster and more on par with STL
- Slightly decreased uncharged FStrong and UStrong startup as they were a bit too slow
- Whirlwind can now push Toon Link and teammates upward, and stays for a little bit longer. It also no longer hits teammates
- Hookshot moves out a bit quicker, pulls back quicker on whiff, and pulls Toon Link towards the stage faster if it hits collision
Nerfs
- Due to the Hookshot changes, it is a bit less activate than before
Fixes / Other Changes
- Upgraded Whirlwind projectile grab code to work more like newer characters projectile grabs
- Fixed bug where fire arrows had very little knockback
- Fixed all voice clips when attacking playing a frame too late (causing them to often only play after hitpause ended if the move landed on the first frame)
- Fixed some slightly mistimed SFX on some moves (ex: Jab)
- Remote Bomb can now be snacced

Opdatering: 17. aug. 2022 kl. 19:59

v1.94

Opdatering: 30. juni 2022 kl. 21:06

v1.94
Buffs
- Increased FAir kbs a bit
- Increased UAir kbs a bit to kill better, and increased sourspot bkb to combo better. Sourspot hitbox is also a bit bigger and lasts a bit longer (overall the move should be a bit closer to the Smash version)

Opdatering: 12. maj 2022 kl. 13:56

v1.93
Fixes / Other Changes
- Fixed runes sometimes disabling the new FTilt and UTilt spike hitboxes
- Voice is now default on, and can be turned off at the start instead

Opdatering: 6. maj 2022 kl. 11:59

v1.92
Fixes / Other Changes
- Fixed a stray yellow pixel on one of the CSS drawings

Opdatering: 6. maj 2022 kl. 7:33

v1.91
Buffs
- Increased Jab3 kbs (0.38->0.9)
- Boomerang has slightly less startup (-2f)
Fixes / Other Changes
- If a bomb arrow is hit with an attack, it will explode (but the explosion can hit people when it does)
- All arrows can be grabbed by other characters, and all projectile hitboxes can be snacced