Arma 3
Legion Studios Core - Stable
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Update: 6 Nov, 2020 @ 9:26am

Cancelled release

Update: 4 Nov, 2020 @ 6:20pm

Weapons
  • Added Dual DC17 + beginning of akimbo framework
  • Fixed RPS6 server error due to improper weight distribution in configs

Vehicles
  • Added Baktoid Automata Workshop Heavy Artillery Gun (UAV Heavy Duty Artillery)
  • initial release of Mortar Launcher (Republic, CIS, Mando-mercenary) - is compatible with crew served weapons, though not necessary
  • BARC changes - BARC handling changed (Maneverability +), fixed first person view, added in headlights
  • AAT Changes - Changed AAT engine and handling sounds
  • TX-130 Fighter Tank - Minor engine sound tweaks

Armor/Uniforms
  • Added in hologram helmets + uniforms (Senate guard, Airborne, ARC, ARF [P1, P2], ATRT Driver, BARC, Desert, B1, BX)
  • Initial Release of B1 Simulation droid
  • Minor Rvmat/shadow shading tweak to Mandalorian undersuits

Equipment
  • Enabled Hazard/Survival backpack [Needs new base textures - over a year old]

Statics
  • Fixed command post shadows
  • Fixed static addon tags which prevented hottles and stimboxes from displaying in Zeus

Scripting
  • initial realase of dynamic holographic terrain script [use at your own risk! still slightly buggy]
  • Preparation/groundwork for jump pack scripting

Update: 9 Oct, 2020 @ 12:27am

HOTFIX
  • Fixed AAT Wreck Proxy
  • Fixed MTT weapons with spawning without ammo
  • Fixed MTT Wreck proxy
  • Fixed MTT Aiming Axis
  • Renamed Female Mando pouches from "(Male)" to "(Female)"
  • Fixed Mandalorian Clan textures.
  • Fixed Nightowl unweighted vertex
  • Fixed Mandalorian unweighted vertexes
  • fixed pathing to mouse droids
  • Fixed pathing on BARC textures and removed incorrect shadow lod
  • Added back in Barc driver proxy
  • Fixed command post shadow
  • Added in Legion model for Decorative Vulture
  • Added in edited Legion backpack models with temporary textures
  • Changed pathing for TX-130 surface/armor to correct rvmat
  • Changed sounds for TX-130 to sound better

Update: 7 Oct, 2020 @ 3:11pm

MAJOR CHANGE
  • Armor with "Republic" instead of "clone" are updated models. Those uniform items with "Clone" will be phased out over the next two months
  • Added a new hologram style of uniform (old being phased out)
  • New mod-wide inheritance protocols and conventions to add ease to development and aux mods to develop their own content.

Vehicles
  • LAAT - Added ability to slingload
  • Added in MTT from Testing build
  • Fixed bug where HMP and LAAT/I's weren't placeable in Zeus

Statics
  • Added 50 Variations of Command posts (Sith Empire, Zann Consortium, Republic, Empire, Black Sun, Mandalorian, Rebel Alliance, Jedi Order, Deathwatch, CIS, 5 of each color)
  • Added ACE draggable supply Crates under the LS Static "Supplies" section

Wearables
  • Imperial Officer Pauldron (Red, Black, White, Whiplash)
  • Outland Regions Security Force (full trooper)
  • Mandalorian (male & female) + Base vest for each
  • Mandalorian Helmets (Armorer, Din Djarin, Elite, Executioner, Nightowl, Stalker, Traditional)
  • Crosshair, Tech, Wrecker, and Hunter (from open source models online)
  • Senate Guard Uniform (Proper blue)
  • Cadet Helmet (thanks CC Rush from 9th AC)
  • BX New base textures and new types (Captain, Diplomat, Training, Security)
  • B1- lowered footstep volume

Fixed
  • Airborne Officer Vest
  • Republic Desert Helmet
  • Heavy Gunner and Heavy Gunner Alt vests
  • A few backend errors that add issues on server rpt logs

Update: 9 Sep, 2020 @ 9:21am

Hotfix
  • Added an optional folder with the "No NVG Overlays" Pbo
  • Potentially fixed the issue of no lock-on sounds with the PLX-1-M2 and E60-R-M2

Update: 8 Sep, 2020 @ 6:17am

Issue with extra folders, reupload

Update: 8 Sep, 2020 @ 6:14am

Reversion to fix extra folders

Update: 8 Sep, 2020 @ 6:12am

Issue with data

Update: 8 Sep, 2020 @ 6:03am

September Update:


General:
Re-enabled shoulder patches for:
  • Imperial Security Bureau
  • Coruscant Guard
  • Rebel Alliance
  • Imperial Crest
  • Republic Navy
  • CIS

Vehicles:
LAAT/i Gunship
  • Added MedEvac Laat with Trauma center/ auto heal functionality
  • Added Camera to pilot
  • Re-enabled "Factory New" and "Muunilinst 10" skins

TX-130 "Saber" tank
  • Fixed animation bugs for turrets and missiles
  • Began initial audio overhaul for weapons and engine
  • Buffed speed, armor (temporarily until more ground vics are added), and maneuverability

Droid Dispenser
  • Fixed spawning script which runs on each client on the server, rather than just the server. This results in mucho lag and lotsa droids.
  • Added in temporary user actions allowing Zeuses to remote control and "program" the dispensers, until the appropriate Zeus modules can be created.
  • Moved from Static props to vehicles, in category "Experimental Vehicles"

Unit/Group changes:
  • Fixed greenfor single/group spawns (All updated mando squads and groups will be available in Zeus)
  • Differentiated between Droid AT and Missile Specialists; Missile Specialists will only be in dedicated AT/AA groups.
  • Removed Grenadier from Group squad spawns due to their... explosive nature.
  • Added Generic Clone names
  • Changed B1 droid textures and uniforms
  • B1 Helmet "heads" and uniforms are now separate
  • B1 Helmets have integrated NVG

Armor:
  • Added AT-RT Driver Helmet (base white)
  • Added P2 Environmental Hazard Helmet (base white)
  • Added P2 Environmental Hazard Helmet (21st Nova Corps "Galactic Marines")

Removed PBO's:
  • ls_units_droids
  • ls_units_mando
  • SWLB_merc_mando
  • SWLB_Mando_expansion
  • SWLB_droids
  • SWLB_DE

Update: 6 Aug, 2020 @ 6:21am

HOTFIX
  • Fixed Hallways texture pathing
  • Fixed AAT platoon and sections spawning as bluefor in Zeus