Sid Meier's Civilization VI

Sid Meier's Civilization VI

AB2531 Plague Mod
Se afișează 1-10 din 26 intrări
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Actualizare: 6 ian. @ 10:45

Updated missing files and modinfo

Actualizare: 3 ian. @ 7:24

- Include the fix made by SpatialX.

Actualizare: 30 dec. 2021 @ 8:19

Actualizare: 30 dec. 2021 @ 8:11

Trying to implement the fix proposed by Ouija

Actualizare: 30 dec. 2021 @ 5:28

Did not expect Covid-19 to last that long. I put the back the harder version which was more stable too.

Actualizare: 30 ian. 2021 @ 10:07

-Changed expectation value of new plague to one every 30 turns. The probability of new plague any turn is about 3.3%

Actualizare: 29 ian. 2021 @ 6:43

- Fix a LUA bug that was indexing empty tables
- Trying to fix compatibility issues with the new CiV 6 patch of 28.01.2021

Actualizare: 21 ian. 2021 @ 14:01

- New plague chance of appearing divided by 4

Actualizare: 21 ian. 2021 @ 10:58

- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change.

Actualizare: 27 aug. 2020 @ 14:22

- Reduce the chance of plague starting by 30%
- Plague spreading now depends on the era
- Fix a bug that allowed the supply convoy to gain experience