Sid Meier's Civilization VI

Sid Meier's Civilization VI

AB2531 Plague Mod
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Mis à jour le : 6 janv. à 10h45

Updated missing files and modinfo

Mis à jour le : 3 janv. à 7h24

- Include the fix made by SpatialX.

Mis à jour le : 30 déc. 2021 à 8h19

Mis à jour le : 30 déc. 2021 à 8h11

Trying to implement the fix proposed by Ouija

Mis à jour le : 30 déc. 2021 à 5h28

Did not expect Covid-19 to last that long. I put the back the harder version which was more stable too.

Mis à jour le : 30 janv. 2021 à 10h07

-Changed expectation value of new plague to one every 30 turns. The probability of new plague any turn is about 3.3%

Mis à jour le : 29 janv. 2021 à 6h43

- Fix a LUA bug that was indexing empty tables
- Trying to fix compatibility issues with the new CiV 6 patch of 28.01.2021

Mis à jour le : 21 janv. 2021 à 14h01

- New plague chance of appearing divided by 4

Mis à jour le : 21 janv. 2021 à 10h58

- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change.

Mis à jour le : 27 aout 2020 à 14h22

- Reduce the chance of plague starting by 30%
- Plague spreading now depends on the era
- Fix a bug that allowed the supply convoy to gain experience