RimWorld

RimWorld

OverPowered Gaming
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Update: 12 Aug, 2021 @ 6:36pm

Mini "fix" update - Switch the graphics/texture for the two mods tables and made Black a tiny bit less black - it's still black, but not as much.

[Auto-generated text]: Update on 8/13/2021 3:36:13 AM.

Update: 10 Aug, 2021 @ 7:20pm

added bulk recipes for Heroes' Feast;
x1, x5 and x10

That's it really...
[Auto-generated text]: Update on 8/11/2021 4:20:37 AM.

Update: 5 Aug, 2021 @ 12:28pm

UPDATE TIME
Nothing major actually, just added the following:

* Added Sand to Soils you can now place on the ground if you wish to grow stuff on soil - for those desert loving folks.
* Added Brick-Tiles, Flagstone and Wood floors as OP-G type floors.
* Bethesda was removed as co-developer, they kept making typos and mistakes...


[Auto-generated text]: Update on 8/5/2021 9:28:32 PM.

Update: 30 Jul, 2021 @ 3:16am

* New OP-G Floors added - More to come in the near future.
This was something i had wanted to do for sooooo long.
Just never got around to it :D

Fixed an oversight with the soil too.
Might break a few mods relying on this soil as a few Def names and ThingDef names got changed around, sorry about that folks.

[Auto-generated text]: Update on 7/30/2021 12:16:02 PM.

Update: 6 Jul, 2021 @ 7:19am

Fixed the food items - I don't know what exactly happend, but i managed to fix them. they work as intended again :D


Health items might be borked too, haven't had a chance to test yet...


[Auto-generated text]: Update on 7/6/2021 4:19:14 PM.

Update: 6 Jul, 2021 @ 6:13am

Nothing changed since last update - I just needed to set it to support v1.3 :D
So even if you haven't got the latest version (this one) it's just fine, it works as intended. YAY.

Though, if you DO see a "bug" or unintended behaviour, do let me know ^_^


[Auto-generated text]: Update on 7/6/2021 3:13:29 PM.

Update: 23 Jun, 2021 @ 2:19am

Found a typo, and fixed it.

[Auto-generated text]: Update on 6/23/2021 11:19:19 AM.

Update: 22 Jun, 2021 @ 4:21am

* Added OP Food item "Heroes' Feast". Unlocked after researching Packaged Survival Meals & OP-G Reality Bending.
Recipe is in the 2nd Mod Table (The one with the stone blocks)

* Added OP Health Kit "Full Health Pack". Unlocked after research Medicine Production & OP-G Reality Bending
Recipe is in the 2nd Mod Table (The one with the stone blocks)

* Added a Brown OP-G Leather to the leather collection that is NEARLY identical (if tad bit paler) to wood.

* Changed Red and Blue to be less aggressive on the eyes, It's kind of subtle, but it's enough to not get "blinded" by them any more.

* In storage menus and building menus, all items now have their own " OP-G Stuff" menu.
This has helped me immensely in my own playtesting, and i bet it'll help you too.
Makes gameplay flow a bit better i think.







[Auto-generated text]: Update on 6/22/2021 1:21:43 PM.

Update: 23 May, 2021 @ 5:55pm

A kind of "hot-fix" version...
The recipes to make Gold and Plasteel to make the Analyzer was locked until AFTER the research, which was NOT the intention what so ever.

It went in the way of playing in maps like total ice or total desert where such materials did not spawn and was borderline impossible to get.

This "hot-fix" make the recipes appear BEFORE the Analyzer...
Made my own play-testing smoother too, so works as intended.

One of these days i'll work on a chart that shows what gets unlocked at what time.

[Auto-generated text]: Update on 5/24/2021 2:55:18 AM.

Update: 21 May, 2021 @ 5:42am

Some people my like this update, others won't. Either way, it's here for a bit... might make it go back to how it was before.

Recipies are locked behind some research;
Components are possible after Electricity research
Adv. Components needs Fabrication research.
Medicine and Glitter. Medicine needs Medicine research.
Gold, silver and fade are likewise locked behind Fabrication.
A.i. Core is behind the Adv. Fabrication research.
Fabrics are locked behind the Complex Clothing Research.

I think that covers most... Steel, wood and a few others are left behind just the basic "OP-G Reality Bending" research.

I might go back to the previous design... we'll see how it goes with this.

Feedback on this change is highly valued...

[Auto-generated text]: Update on 5/21/2021 2:42:09 PM.