Garry's Mod

Garry's Mod

Custom Roles for TTT (Vampire Zombie Terrorists)
Showing 1-6 of 6 entries
Update: 31 Jul, 2020 @ 3:17pm

• Fixed glitch spawn accidently over spawning traitors over traitor maximum in some circumstances
• Removed ttt_assassin_max and caped assassins at 1 for now there is problems with assassin targets acquisition if there are multiple assassins
• Adjusted various default convars to be more fun and balanced such as setting required traitors to 0 in most cases adding more variety to spawning and not requiring 1 vanilla traitor per round
• Ported over assassin vision feature (ttt_assassin_show_target_icon) from Malivil, as requested by me thanks Malivil you are a gem

Update: 21 Jul, 2020 @ 7:52pm

• Remove ttt_vampire_vision_enable convar the variable is useless now as vampire now has same highlight vision as terrorist and now has access to radar
• Changed default values for ttt_glitch_chance 0.1, ttt_glitch_second_chance 1.0
this is so there is a low initial chance of a glitch but if we naturally get 2 vanilla traitors we will always(mostly) get a glitch spicing up the rounds

Update: 21 Jul, 2020 @ 6:57pm

• Removed Convar Zombie Traitor Max it is no longer needed as zombies will now replace traitors (could cause zombies to not spawn before)
• Fixed Zombie Damage Scale problem (it was scaling the damage even with zombie claws)

Update: 15 Jul, 2020 @ 6:32pm

• Feature! Added Convar ttt_special_traitor_max to allow more than one non-standard traitor to spawn. Have a hypnotist and a vampire and assassin on the same team if you want!
• Also added Convars ttt_hypnotist_max, ttt_vampire_max, ttt_assassin_max to allow server owners to cap max of each special traitor type as needed
• Fixed Vampire Highlight problem with round initialization
• Fixed Vampire Highlight problem with round initialization
• Fixed scoreboard, now shows fellow vampire traitors and fellow traitors to vampire players
• Added Messages for vampire and other traitor types being on the same team
• Make vampire vision constant disabled by default can currently using traitor vision for vampires as they are now on the same team, need to clean up old vampire vision later
• Allowed vampire to buy radar given the removal of the old vampire vision
• Changed spawn order for glitches to ahead of special traitors and after with Convars ttt_glitch_chance and ttt_glitch_second_chance respectively. ttt_glitch_chance will now dictate the initial glitch chance and spawn as many standard traitors as needed (at most 2) to make the role viable before continuing rolls. ttt_glitch_second_chance will roll after all traitors have been determined if there are already at least 2 standard traitors (like the original glitch chance roll system). Use both, or just one of the chances by setting the one you don’t want to 0.0. default is low chance of initial glitch but 100% chance if there are 2 standard traitors to allow for more interesting rounds when there are 2 standard traitors. I did this because small groups of people with only 2 or 3 max traitors + allowing multiple chance of special traitors drastically reduces chances of ever having a glitch occur with the way it worked before.
• Added ttt_killer_knife_damage_scale to allow server owners to change Killers knife damage current default is 1.471 creating a total of 100 damage per swing, enough to kill any normal person but not enough to kill overhealed people

Update: 8 Jul, 2020 @ 1:27am

Fixed Vampire's Traitor and All Chat Colors

Update: 6 Jul, 2020 @ 10:18pm

Initial addon creation.