Garry's Mod

Garry's Mod

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Custom Roles for TTT (Vampire Zombie Terrorists)
   
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Content Type: Addon
Addon Type: Server content
File Size
Posted
Updated
17.852 MB
6 Jul, 2020 @ 10:18pm
31 Jul, 2020 @ 3:17pm
6 Change Notes ( view )

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Custom Roles for TTT (Vampire Zombie Terrorists)

In 1 collection by BinaryChaos
MaTTT
88 items
Description
Deprecated, go install Malivil’s mod Here there is now a Convar to put the zombies and vampires back on the traitors team.

Thanks to Jenssons for the Town of Terror mod which was the foundation of these mods.
Thanks to Noxx, Lix3, and Kommandos0 for the original version of this mod.
And Thanks a lot to Malivil for the version this fork is built off of. I truly stand on the shoulders of giants.

What’s different from Noxx’s version
Quite a lot actually see Malivil’s changes here
https://github.com/Malivil/TTT-Custom-Roles/blob/master/CHANGES.md
they range from fixing voice chat/traitor chat to adding cool through the wall silhouettes for traitor team members to see their teammate's location and better coordinate.

What's different from Malivil’s version
• I have put the vampire back on the traitor team and made the zombies replace traitors like before. Effectively removing the monster team again, like Achievement Hunter and Yogscast have it.
I felt that having the monster team be their own separate team made things a little to chaotic, it could probably work with a HUGE server with a lot of people. But for small friend groups having just the 4 teams (Innocent, Traitor, Jester, Killer) feels more ideal. If having a Monster team to stir up the fun sounds good to you, check out Mavlivil's version

• Added the ability to have multiple non-standard traitors spawn. Have a hypnotist and a vampire and assassin on the same team if you want!

• Given the vampires the ability to buy radar as they are traitors again

• Added killer knife damage scale Convar so server owners can adjust knife damage. Default is 100 damage allowing the killer to kill all standard non overhealed people

• Changed glitch spawn order to both in front of and after traitors allowing for greater chance of glitch rounds as if you have 2 to 4 max traitors and multiple special traitors the chance of a glitch ever occurring is greatly reduced with the old system
use ttt_glitch_chance and ttt_glitch_second_chance respectively. ttt_glitch_chance will now dictate the initial glitch chance and spawn as many standard traitors as needed (at most 2) to make the role viable before continuing rolls. ttt_glitch_second_chance will roll after all traitors have been determined if there are already at least 2 standard traitors (like the original glitch chance roll system). Use both, or just one of the chances by setting the one you don’t want to 0.0. default is low chance of initial glitch but 100% chance if there are 2 standard traitors to allow for more interesting rounds when there are 2 standard traitors.

Killer Does Reduced Damage?
If you wish to adjust the Killer’s damage scale to be more like Noxx’s original use ttt_killer_damage_scale and ttt_killer_damage_reduction Convars

Configuration
For a full list of Malivil’s amazing Convars check out Malivil’s Convars all of them should work with this mod
https://github.com/Malivil/TTT-Custom-Roles/blob/master/CONVARS.md

Heavily recommend Malivil’s fantastic ULX Module for Custom Roles for TTT it plays well with this addon and helps adjust Convars on the fly with ULX

Added Convars:
ttt_special_traitor_max (def. 2) Maximum number of special traitor types that can be spawned (Hypnotist, Vampire, Assassin)
ttt_hypnotist_max (def. 1) Maximum number of hypnotists that can be spawned
ttt_vampire_max (def. 1) Maximum number of vampires that can be spawned
ttt_killer_knife_damage_scale (def. 1.471) default scales knife damage to 100 damage per swing
ttt_glitch_chance (def. 0.1) chance of spawning a glitch and 2 standard traitors to conceal him
ttt_glitch_second_chance (def. 1.0) chance of spawning a glitch if there are already 2 standard traitors to conceal him


Conflicts
Better Equipment Menu - This has its functionality built-in
TTT Damage Logs[github.com] - Possibly only conflicts with version 3.1 but I have not personally tested it

Please like and favorite Malivil's version and Noxx's version they are the real heroes
3 Comments
rrrrrrr 27 Aug, 2022 @ 12:00pm 
Rated! Thumb up left :)
Could you help my dupe out too?
I am collecting on achievement. Thanks bro!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2631257035
McLovin 16 Sep, 2020 @ 3:29pm 
My friends and I have been having a blast with this version! One minor issue we've had though: ttt_postround_dm doesn't seem to have any actual effect. No matter what value it's set to, no damage can be dealt after the round is over.

Could be a conflict with another mod, but I wasn't sure if it's a known issue.