Arma 3
[Co06/SP] Silent Justice - Altis
Viser 1–10 av 16 bidrag
< 1  2 >
Oppdatering: 11. des. 2015 @ 17.05

Updated the optics load out and starting optics due to an ArmA update that broke the mission.

Oppdatering: 17. jan. 2015 @ 10.08

V.1.24_ Added respawn, added some autosave points,

Oppdatering: 16. apr. 2014 @ 6.35

added unit/object cache

Oppdatering: 13. apr. 2014 @ 11.20

updated tags

Oppdatering: 7. apr. 2014 @ 12.01

Final tweaks and optimizations. Few more AI patrols.

Oppdatering: 27. jan. 2014 @ 6.47

MISSION END

Oppdatering: 17. jan. 2014 @ 9.34

There was an issue with a sound trigger that sometimes activated during the intro video, fixed that. I also noticed a few AI groups that did not always patroled, fixed that too.

Oppdatering: 15. jan. 2014 @ 0.31

(V.1.2) Hopefully this will be the final version. Checked everything and all works as intended. I set starting time back to 19:00. If you encounter any problem then let me know.

Oppdatering: 14. jan. 2014 @ 15.04

Added a nice chopper extraction and tweaked some of the AI a bit more

Oppdatering: 13. jan. 2014 @ 9.01

Removed civil traffic (they are idiots), changed objects for sound sources, added streetlight on some of the roads, balanced the AI further (is quite good now), corrected some typo's, Added rangefinder to the team leader inventory... and some other small stuff.