Stellaris

Stellaris

Habitat AI colonisation fix
11-17 van 17 items weergegeven
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Update: 3 feb 2021 om 14:58

- Additional annual check for start_colony fix.

Update: 9 dec 2020 om 22:37

- Implemented a workaround to an issue with start_colony script effect which Paradox broke in 2.8, resulting in overflowing colonisation progress which made habitat stuck and never colonised. Hotfix for ongoing saves is included so if you wait around two years all stuck habitats will be back to normal.

- Added support for Machine empires (and other Gestalt empires which are not Hive and not Lithoid).

Update: 3 nov 2020 om 15:23

- Removed feature giving AI ability to build Planetary Diversity Planetary Habitats.

Update: 29 okt 2020 om 17:53

- Marked as 2.8 compatible. No changes.

Update: 8 aug 2020 om 21:40

- Added support for new Toxic World Planetary Habitat and all future habitats using pdplanethab district set.

- This fix now restores AI building Planetary Habitats, a feature disabled by Gatekeeper until Paradox fixes the bug. If you want this feature off open console and input the following command (copy-paste works):
effect set_global_flag = habitataifix_pd_build_disabled
Or simply move this fix above Planetary Diversity mods so this feature gets overwritten.

Caution: Asteroid and Barren Habitats will be impossible to build until Gatekeeper updates Planetary Habitats. If you can't wait open console and input the following command:
effect set_global_flag = planetarydiversityhabitats
Or simply move this fix above Planetary Diversity mods so this feature gets overwritten.

Update: 1 jul 2020 om 3:26

- Added support for Dyson Swarm habitats.

Update: 28 jun 2020 om 9:35