Prison Architect

Prison Architect

Murgh CombiPack Rock
Viser 1–10 av 62 bidrag
< 1  2  3  4  5  6  7 >
Oppdatering: 21. des. 2020 @ 7.40

- fixed bug with export trucks not loading their truck bay when leaving

Oppdatering: 21. des. 2020 @ 5.42

- fixed little foundation bug when toggling cargo station floors

Oppdatering: 21. des. 2020 @ 4.03

- Truck drivers spawned at a cargo station can now be sacked without issues, the truck will spawn a new one.
- Jobs created at the Cargo Station Control can now be cancelled, they will be issued again.
- Fixed bug with Prisoner trucks where objects would somehow be loaded into the wrong marker spots on the sprite.

Oppdatering: 20. des. 2020 @ 3.37

- removed Indoor requirement for cargo areas

Oppdatering: 20. des. 2020 @ 3.13

- fixed a walllight not spawning on compact cargo stations when station height is set to Tall
- Cargo Station has a new button to toggle its floor material between the elevated station platform or road tiles with c.u.r.b

Oppdatering: 19. des. 2020 @ 11.24

- updated default SupplyTruck script, the game should now respond way better when building massive constructions
- updated terminal to spawn 1 truck/chinook per update cycle instead of all together at once
- removed tooltips on cargo truck to improve performance a bit
- slightly changed platform tiles of cargo stations
- truckdrivers now spawn at correct place of the truck when arriving
- trucks now wait less when arriving at a cargo station which is not theirs

Oppdatering: 18. des. 2020 @ 12.15

- truck drivers now properly walk back to their truck before leaving, instead of vanishing in mid air.

- added Recycling button to Cargo Sations configured for Exports.

- fixed cargo station platform entry tiles for truck drivers.

Oppdatering: 17. des. 2020 @ 13.21

- fixed renderdepth issue with LightRed

Oppdatering: 17. des. 2020 @ 12.00

- changed fence -> stone bush fence on outdoor stove foundation

Oppdatering: 17. des. 2020 @ 11.14

- added the Fireplace Mod