Arma 3
Legion Core - Public Testing
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Update: 14 Sep, 2021 @ 9:24pm

September Update
First of all, across all Legion mods, we're updating our BIKey to one universal key. This is so those of you that require mod signing have a bit easier lives. With that said, today is a big update

Added
Battlefields
  • different crate variants
  • 9 different barrel variants
  • 6 different box variants
  • experimental no-freefall anim module for 3den
  • 3 different Jedha buildings
  • A very fancy moisture vaporator from tatooine
  • 5 different Geonosis Rocks


CORE
New Frameworks and Scripting functions!
Due to the new framework set-up, previous set up keybinds are most likely going to be reset. You may have to reset your keybinds.
  • New Vehicle keybound animations for modders (Deploy, All, Left doors, right doors, All Doors, Ramp)
  • New isCopilot function
  • New save backpack inventory framework for parachutes
  • Experimental Magic-8 Droid

Added
  • LR versions of Special Tactics backpack and Glidepack
  • Facewear variants of ponchos

Fixed
  • Made medical scanner retexturable and added "glow" when activated
  • P1 and P2 Commander NVG Textures

Removed
  • LAAT/i from swlb_a_vehicles

Update: 20 Aug, 2021 @ 7:50am

HOTFIX 2
Potential fix to undefined variable issue bloating server logs

Update: 18 Aug, 2021 @ 1:12pm

Hotfix 1
Potential fix for LAAT-series vehicles impulse script inhibiting dedicated server start-up, if pre-placed in 3den Editor.

Update: 17 Aug, 2021 @ 6:12am

Adding
  • Experimental LAAT/c Pilot Pickup script
  • Experimental Tracers (not yet implemented)
  • Zelosian Civilian faction + Green hit blood effects
  • New `ls_player` variable, based on 'ace_player' (in preparation for removing ACE dependency)
  • Gliderpack
  • Ponchos (5+ variants)

Changes
  • Update locations of ls_sounds
  • Updated LAAT/c UV's and gave new textures
  • remove keybind for active camo till scripting is in current build

Bugfixes
  • Fixed Jedi Commander Uniform hands texture (ViewPilot LoD)
  • Moved Alpha
  • class rangefinder down to fit P1 Helmets
  • Experimental Fix for P2 helmet fps drop
  • fix side-panel inheritance + OPTRE conflict for LAAT-series

Update: 15 Jun, 2021 @ 5:39am

June 15th Post-update Hotfix/update
Added
  • LAAT/c Ejection (+ Front turrets now work)
  • improve Insulated P2 Armor Weightpainting
  • LAAT/le Shadow
  • Potential fix for LAAT/i infantry gunner zoom.
  • fire geom to AST
  • Chadimus Maximus Helmet
Changes
  • buff BARC wheels
  • fix textures for LAAT/i
  • add new RPS-6 and fix ammo bug
  • Hide old RPS-6

Update: 8 Jun, 2021 @ 10:29am

Added
  • New AT-RT Driver Helmet (donated by Dwarf and the 38th AC)
  • New Poncho (un-textured)
  • Stormtrooper Armor
  • Textures to StormTrooper Helmet
  • Insulated Phase 2 Armor (GM)
  • Mandalorian Protector armor (w/ Super Commando Captain Texture)
  • New Keybind for toggling on/off Headlamps
  • LAAT/c (Placeholder Texture) [Will have compatibility code for 3AS vics in #config-chat]
  • LAAT/le (Transport, Police Cruiser, Regular)
  • 104-K Lancer Bike (No lance)
  • Armored Scout Tank (AA/anti-infantry)
  • LAAT/i Transport
  • Mirialan and Chiss Civ's to Zeus Interface
  • NVG version of headlamps
  • Test beam ammo and weaponry (scope = 1)
  • T-series droid chassis
  • Non-textured head profile identity
  • Dev Armor textures (not implemented)
  • Super Commando variants of armor
  • Custom animations to Indpendent weapons labeled [New].

Reverted
    LS Impuslor to 1.0

Fixed
  • B1 Security Head not appearing
  • Jedi commander Texture bugs

Updated
  • LAAT/i MedEvac textures

Update: 6 May, 2021 @ 10:45am

May 6th Hotfix
  • Fixed CIS Forces showing up in Bluefor
  • BX "Clones" now show up in Zeus
  • Updated LS No NVG overlays to new classnames
  • Fixed Jedi Commander Robes

Added
  • Mandalorian Journeyman Jetpack
  • Jt-12 Jetpack [+Compact ver.]
  • P1 Rangefinder NVG
  • P1 Marshal Commander NVG
  • P1 Commander NVG
  • P1 Visor NVG

Update: 5 May, 2021 @ 11:58pm

May UPDATE!~

Bugs Fixed
  • Fixed various UI errors in the arsenal
  • Droid dispenser "Not enough Resources" error
  • B2 is no longer invulnerable
  • Fixed Jedi Commander robe texture glitch

Added
  • BX Identity and BX "Clones"
  • Chiss Identities and Civilians
  • Mirialian Identities and Civilians
  • Base implementation of the 105-K Lancer Bike
  • Added a test class to laat with transport class
  • Base Implementation of the AST
  • Clone Armored Shielding (Bacara Helmet NVG)
  • Converted Medical Scanner, Rangefinder, Alpha-class ARC, Artillery Gunner attachment, etc. NVG's
  • Added ION rounds + scripting (Droid stun rounds)
  • Added Proton Mortars to Zeus Firesupport (Screaming mortars)
  • Added alpha ver. of "Killer Rabbit" uniform

Removed
  • SWLB_dutch_NVG pbo

Update: 8 Apr, 2021 @ 3:22pm

April 8th Hotfix
  • Fixed HMPs, and repulsorlift armor not showing up in Zeus
  • Fixed HMP bad vehicle class when placed down in Zeus
  • Changed Wearable Lighting framework: 3 sets of light activation and deactivation (Republic, Imperial, Other)
  • Added deactivation sounds to light cycle

Update: 7 Apr, 2021 @ 5:59am

April 7th Update
  • Renabled LSB hologram props "Sector Sphere" and "Ring Planet w/ Moon" (LSB structures will slowly be moved to Battlefield mods)
  • Added Zeus Compat for static holograms so they can be placed by curators
  • Re-pathed Textures for "Sector Sphere" so they appear in-game
  • Renabled CIS groups using new classnames