Arma 3
Legion Core - Public Testing
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Update: 18 Apr, 2022 @ 8:01pm

April update
Updated terrains, added Mimban: Wasteland alpha

  • Changed sound steps of each surface according to type
  • Increased dust factor of sandy surfaces
  • Added more rocks to scarif
  • Fixed issues with not being able make entrenchments on Scarif
  • Tweaked general values of surfaces to enhance realism (e.g., mud will reduce maximum vehicle speed)

Update: 15 Mar, 2022 @ 5:17am

March Update
Added initial framework in preparation for splitting Dissension (TCW) off into it's own mod PBO's include:
  • lsd_core
  • lsd_dubbing
  • lsd_data
  • lsd_functions
  • lsd_props_functional
...etc.
Complete removal of Clone Wars exclusive content and transition to it's own mod is at least 4+ months away. Classnames will remain the same.

Added
  • ls_fnc_common_forceRagdoll: forces unit to ragdoll
  • ls_fnc_common_currentPilot: Retrieves currentPilot of any vehicle including UAV's
  • ls_fnc_common_isFaceHidden: checks if player head should be hidden under helmet (in MP beta)
  • Verpine Power Lance (melee compatible with Webknight's mod)
  • Hologram Republic Commando (hidden optical camo in prep for camo framework)
  • Caltrops (WARNING: not MP tested, use caution)
  • Meme: Ragdoll Magazine/Ammo "ls_mag_ragdoll_test"
  • 2 Zabrak heads + 20 Zabrak Identities
  • Add melee core in preparation for Webknight mod compat

Changed
  • Aratech 105-k Speeder bike, improved handling, shadow lod, lance compatibility, speed boost, new driver and lance holding anims, improved vehicle handling animations
  • Facewear items like Headlamps and Ponchos no longer disappear under water
  • modernized LS impulsor script (partially inspired by use of SWITCH statements by @Hobnob#0001), speed display is now configured by config values, now compatible with UAVs and drones

Bugs Resolved
  • ARC Helmets now match base armor rvmats
  • Mandalorian Super Commando Sergeant Helmet missing textures
  • ls_emptyFace identity not properly working
  • potential mortar launcher fix
There may be a few more additions, but I can't think of them and I don't have any direct references.

Update: 18 Jan, 2022 @ 7:02am

Playing catch-up with the stable build

Bugs Resolved
  • Fixed LAAT/le enter and exit points
  • Facewear Poncho texture path
  • Fix LAAT cargoTurret 3AS base class override conflict
  • Fix Tanker Attachment RVMAT mismatch to base armor material
  • Fix B2 custom Firegeometry going convex during custom animations/crouching, causing the firegeometry to bug into non-existence in abdomen region
  • Fix Anti-Freefall module being displaced when over water, feature complete.

Added
  • vertical variants of static faction flags in static objects with tag "[Vertical]"
  • New DC-17 Hand Blaster, initial import
  • Add B1 Droid voice to all B1's (donated by 8Oblivion_Lost8)
  • Add 6 new countermeasure colors, see our modding announcements channel in our discord for implementation instructions.
  • Add republic standard (donated by Jerec[101st])

Update: 18 Nov, 2021 @ 6:43am

Bugs Resolved
  • Missing LAAT icon file
  • BX Torso memory points and hitGeometry
  • Missing Semi-colon in Clone Identity .rvmat

New/Updated
  • Hidden [scope = 1] LAAT/i "lsd_heli_laati_pylonAirborne" which has airborne getout points
  • LAAT/i's can now carry small 1 person vics and crates via vanilla Vehicle-in-Vehicle transportation. LAAT/c useraction added for (co)pilots in LAAT/i.
  • BX Torso memory points and hitGeometry
  • Missing Semi-colon in Clone Identity .rvmat

Update: 19 Oct, 2021 @ 9:46pm

- Updated to remove error when placing AA clone units

Update: 12 Oct, 2021 @ 10:25pm

October Update
COMMON
  • new default object Icon
  • convert grenades to new format
  • create ACE compat for medical supplies
  • add ace compat for explosives
  • Fix Disposable Launcher (RPS-6 Rocket tube)
  • convert PLX launcher
  • add Zeltron and Random Civ

VEHICLES
  • deprecated class for LAAT/i
  • fix airborne LAAT/i getout point (moved backward)
  • Fixed LAAT/i Shot sounds

SCRIPTING
  • add keybind and support for loading ViV
  • edit ViV script to allow for custom mem. point
  • change useraction to support keybind framework+sound

Update: 17 Sep, 2021 @ 10:02am

Hopefully final hotfix for this anti-freefall module
Uncommented single line of code preventing script from firing

Update: 17 Sep, 2021 @ 5:39am

Hotfix v3
  • Changed module script again
  • Updated vehicle weapons pbo and dependencies

Update: 16 Sep, 2021 @ 6:00pm

Hotfix v2
Added backwards mission compatibility for old laat

Update: 15 Sep, 2021 @ 10:50pm

Hotfix
  • Fixed freefall module script
  • Added LAAT/i Weapons to ls_vehicles_weapons