RimWorld

RimWorld

Food Nullifier
Ergebnisse 11–20 von 22
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Update: 27. Jan. 2022 um 14:41

Version 1.3.33 (January 27th 2022)

* Fixed 'Some descriptionHyperlinks in FoodNullifier had null def.' error.

HOLY HELL, I ACTUALLY MADE THIS UPDATE IN SEPTEMBER 2021; HOW THE HELL DID I FORGET ABOUT IT?! D:

Update: 19. Sep. 2021 um 4:50

Version 1.3.32 (September 19th 2021)

* You should now be able to install a food nullifier in all animals, even those added by other mods, as long as said animal uses 'AnimalThingBase.'
1) This patch was made possible by the XML Extensions mod, which is now required in order to use this one.
2) Thanks to BBLKepling from the RimWorld Discord server for providing the patch I needed.
* Intellectual skill is no longer required in order to craft nullifiers, though a crafting skill of 15 is still necessary.
* Installed nullifiers now show hunger rate offset as -100% instead of -1000000% or whatever it was before.
* For real this time, techprints should now be available from outlander factions (both civil and rough).

Update: 21. Aug. 2021 um 4:37

Version 1.2.29 (August 21st 2021)

* Techprints should now be available from outlander factions (both civil and rough).
* Making a nullifier now requires 50 gold as originally intended, instead of 500.

Update: 11. Jul. 2021 um 10:48

Version 1.2.26 (July 11th 2021)

* Mod is now compatible with the RimWorld 1.3 patch.

Update: 23. Jan. 2021 um 7:37

Version 1.2.25 (January 23rd 2021)

* Food nullifiers no longer react to EMPs.
* Food nullifiers now require 50 gold to make, instead of 300 steel.
* Reduced the plasteel cost of a food nullifier to 90 (was 300).
* Reduced the advanced component cost of a food nullifier to 2 (was 5).
* Reduced the Intellectual skill needed to make a food nullifier to 12 (was 15).

AUTHOR'S NOTE: Changing the resource cost of a nullifier brings it more in line with the cost of a bionic stomach, which only costs 10 plasteel and 3 advanced components to make; making a food nullifier will now cost a total of 100 plasteel, 50 gold and 5 advanced components.

Update: 13. Nov. 2020 um 12:59

Version 1.2.20 (November 13th 2020)

* Learning how to craft food nullifiers now requires you to research them first.
* The 'Food nullifier tech' requires Bionic replacements, one techprint, a hi-tech research bench and a multi-analyser.
* It is classed as Spacer tech with a base cost of 7200.
* Techprints have a default market value of 4500 silver.
* Reduced the steel cost of a food nullifier to 300 (was 500).
* Reduced the plasteel cost of a food nullifier to 300 (was 500).
* Reduced the advanced component cost of a food nullifier to 5 (was 10).
* A bionic stomach is now required to craft a food nullifier.
* Author's Note: Since the nullifier is essentially a replacement stomach, it makes sense to require a bionic one to craft it.
* Increased slowdown caused by EMP damage to 75% (was 50%).
* EMP damage now lasts anywhere between 3000-6000 ticks (was 3500-5000).

Update: 10. Sep. 2020 um 13:11

Version 1.1.14 (September 10th 2020)

* Food nullifiers can now be installed in animals.
* This only applies to animals in the base game; modded animals are not covered.

Update: 21. Aug. 2020 um 2:57

Version 1.0.14 (August 21st 2020)

- Mod is now compatible with the RimWorld 1.2 patch.
- Pawns with a nullifer installed will no longer vomit when they are hit by an EMP. Instead, the implant will malfunction for a while, causing pain in the user (Wimpy pawns beware) and slowing them down.

Update: 12. Jun. 2020 um 9:06

Version 1.0.12 (June 12th 2020)

* Increased market value of the nullifier to 10,000 silver (was 5,000).
* Meals are no longer required to make a nullifier.
* Increased steel and plasteel cost to 500 of each (was 300).
* Lowered the Medical skill required to install a nullifier to 12 (was 15).

Update: 5. Jun. 2020 um 6:30

Version 1.0.8 (June 5th 2020)

* Food nullifier now requires a Medical skill of at least 15 to install.
* Food nullifier now requires a Crafting skill of at least 15 to make (was 12).
* Food nullifier now requires an Intellectual skill of at least 15 to make (was 12).