RimWorld

RimWorld

51 ratings
Food Nullifier
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
278.678 KB
4 Jun, 2020 @ 9:22am
8 Oct @ 7:13pm
22 Change Notes ( view )

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Food Nullifier

In 2 collections by GeodesicDragon
Geo's RimWorld Mods
18 items
Geo's Current Modlist
113 items
Description
KNOWN ISSUES

Nothing at the moment.

ABOUT

Adds a replacement stomach which is quite expensive and requires great skill to make, but completely removes the need for a pawn - or animal - to eat. Should work with animals added by other mods as long as they use the 'AnimalThingBase.'

Any pawn with one of these installed will have their hunger bar set to full permanently. Installing a nullifier will also reduce a pawn's consciousness by 10%, but this can also be disabled in the mod options.

Androids and other non-humanlike colonists may have issues with a nullifier; install one at your own risk.

REQUIREMENTS

- Requires you to research food nullifiers, which in turn requires bionic replacements.
- 15+ skill in Crafting.
- 90 plasteel, 50 gold, 2 advanced components and 1 bionic stomach.
- Installing the nullifier also requires 12+ Medical skill.
- Can be installed in all animals, even those added by other mods as long as they use 'AnimalThingBase.'

"THIS IS JUST A NUCLEAR STOMACH DONE DIFFERENTLY!"

Pawns with a nuclear stomach will still get hungry, though at a slower rate; the food nullifier eliminates hunger completely, and - as an added bonus - does not carry a risk of cancer, which makes it superior to the nuclear stomach by a substantial amount.

Also, friendly reminder that nobody is forcing you to install this mod.

SUPPORT

Bugs? Suggestions? Comments? Let me know via my Discord server: https://discord.gg/BGKnpza
92 Comments
UntitledIdiot 11 Oct @ 2:23pm 
@GeodesicDragon nonono i apolagise for the inconvience *I* must've caused with you making a wholeass video
GeodesicDragon  [author] 11 Oct @ 2:22pm 
@UntitledIdiot Glad to hear it worked for you! Thank you for your kind words, and apologises for the inconvenience this has no doubt caused!
UntitledIdiot 11 Oct @ 2:18pm 
@GeodesicDragon you son of a bitch it worked
I cannot describe how grateful i am, i had multiple people locked up behind walls forced to research and other shenanigans and i literally couldnt play rimworld for a few days due to my whole colony basically standing as your mod, you are by far the greatest mod developer i've known
UntitledIdiot 11 Oct @ 2:11pm 
@GeodesicDragon i am honored truly
GeodesicDragon  [author] 11 Oct @ 2:01pm 
@UntitledIdiot I made a video to explain it better: https://www.youtube.com/watch?v=M_gFFbwZapA
UntitledIdiot 11 Oct @ 12:45pm 
@GeodesicDragon and uh...how i do that? i dont really use dev mode that much, i mostly just roll with whatever rimworld throws at me
also incredibly sorry if im a nuissance or whatever
GeodesicDragon  [author] 11 Oct @ 12:40pm 
@UntitledIdiot Thanks. Once again I couldn't see any error messages. The next thing I could suggest you try is using devmode to remove the existing nullifier hediff and then adding it back in again.
UntitledIdiot 11 Oct @ 12:26pm 
@GeodesicDragon https://gist.github.com/HugsLibRecordKeeper/3066f9ffa204537aa15cb0f714d5e8b6 here! if i did anything wrong, which i bet i did, please do tell me how to do it right. i do, infact, have all day.
GeodesicDragon  [author] 11 Oct @ 12:17pm 
@UntitledIdiot I noticed that log file was created at the main menu (no mention of loading a saved game). I need you to start the game, load your save, let it run for a few moments and then create the log file. Apologies for not being clearer on that. This way I can see if any errors pop up, as they'll be in the log file for me to look at.
UntitledIdiot 11 Oct @ 12:09pm 
@GeodesicDragon https://gist.github.com/HugsLibRecordKeeper/392791bf87753629a4c0fae66834bc03 here i think, never used ts so sorgy if i did smth wrong