RimWorld

RimWorld

50 ratings
Food Nullifier
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
232.862 KB
4 Jun, 2020 @ 9:22am
7 Aug @ 1:17pm
18 Change Notes ( view )

Subscribe to download
Food Nullifier

In 1 collection by GeodesicDragon
Geo's RimWorld Mods
18 items
Description
KNOWN ISSUES

None.

ABOUT

Adds a replacement stomach which is quite expensive and requires great skill to make, but completely removes the need for a pawn - or animal - to eat. Should work with animals added by other mods as long as they use the 'AnimalThingBase.'

Every 2.5 seconds, any pawn with one of these installed will have their hunger bar refilled. This can be changed in the mod options to anywhere between one and ten second (60 to 600 ticks).

Installing a nullifier will also reduce a pawn's consciousness by 10%, but this can also be disabled in the mod options.

Androids and other non-humanlike colonists may have issues with a nullifier; install one at your own risk.

REQUIREMENTS

- Requires you to research food nullifiers, which in turn requires bionic replacements.
- 15+ skill in Crafting.
- 90 plasteel, 50 gold, 2 advanced components and 1 bionic stomach.
- Installing the nullifier also requires 12+ Medical skill.
- Can be installed in all animals, even those added by other mods as long as they use 'AnimalThingBase.'

"THIS IS JUST A NUCLEAR STOMACH DONE DIFFERENTLY!"

Pawns with a nuclear stomach will still get hungry, though at a slower rate; the food nullifier eliminates hunger completely, and - as an added bonus - does not carry a risk of cancer, which makes it superior to the nuclear stomach by a substantial amount.

Also, friendly reminder that nobody is forcing you to install this mod.

SUPPORT

Bugs? Suggestions? Comments? Let me know via my Discord server: https://discord.gg/BGKnpza
74 Comments
Rizonan 17 May, 2024 @ 2:08pm 
Hey, this is a nice mod. I was wondering if you could make a 1.5 verision of this mod, but only if you have the time to do so. I don't want to be like others and press you. Take your time, but i would appreciate it if you did update the mod.
seabazian 6 Dec, 2023 @ 11:58am 
i will do so when possible, although i have reason to believe that the modset i use, although not relating to hunger, possibly could be conflicting
GeodesicDragon  [author] 6 Dec, 2023 @ 8:32am 
@seabazian Check your hediffs. The nullifier only affects hunger rate to a certain limit; some hediffs can exceed that limit, thus causing pawns to get hungry.
seabazian 5 Dec, 2023 @ 3:29pm 
completely useless - does not work as advertised
it does not remove hunger at all, as my pawns still get hungry
i have literally no mods that relate to food whatsoever
Vardath 7 Nov, 2023 @ 9:56pm 
Just found, caps consciousness at 90% instead of cutting 10% off existing.
Vardath 7 Nov, 2023 @ 4:07am 
Nice, thanks.
GeodesicDragon  [author] 6 Nov, 2023 @ 9:45am 
@Vardath Pawns with a nullifier installed will add a (very large) negative amount to a caravans remaining food supply. However, as long as there is still food in the caravan for other pawns, nobody should go hungry.
Vardath 6 Nov, 2023 @ 3:43am 
How does this affect caravans? Had problems with a similar mod.
GeodesicDragon  [author] 5 Nov, 2023 @ 3:51pm 
I've fixed the issue with hunger still going down. Turns out I forgot to update a couple of patches, so the new setting was being overwritten with the old one. :csgoskull:
Akerhamius 30 Oct, 2023 @ 4:31pm 
I'm having the same issue but i don't recall installing any other mod that affects hunger. In any case if the colonist has that implant on them hunger just shouldn't decay, but it does anyway.