One Step From Eden

One Step From Eden

(UPDATED) Exodus - Content & Rebalance pack (v0.9.1)
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Update: 4 Dec, 2021 @ 7:51pm

Version 0.9.2

===Characters/Weapons===
Sentry Reva
- Fortify:
* Reworked:
** Effect: Gain 1 Reflect, 999 Defense, and Root self for 1.3 seconds.
** Cooldown: 2.5
The last version made it too easy to tank and cheese through most boss attacks. Its defensive power has been made weaker. It now has Reflect to give it a small amount of offense.

Barricade Hazel
- Relay Toss:
* Damage: 30 -> 40
* Structure HP: 30 -> 40

Thaumuturge Terra
- Terra Meteor:
* Shots per Flame tile: 2 -> 3

Marksman Shiso
- Shredder Shot:
* Cooldown: 0.4 -> 0.2
* -Defense duration: 15 -> 20

Update: 2 Dec, 2021 @ 7:38pm

Version 0.9.1

==Characters/Weapons==
Sentry Reva
- Mana Regen: 0.4 -> 0.5
- Fortify:
* Invinc duration: 0.6 -> 1.2
* Root duration: 1 -> 1.5
* Cooldown: 1.2 -> 1.5
The invincibility period felt way too short to set up with spells. Her Mana Regen was slightly buffed so that she has more leeway for dodging attacks.

Marksman Shiso
- Starting spells adjusted:
* Claw Traps -> ZigZag
This change buffs his terrible early game.

==Spells==
Fissure
- Rarity: Epic -> Rare
- Removed On Flow effect
This unintentionally made Boss Saffron harder since she's always programmed to use a Flow spell before casting this. Fissure still keeps the +20 damage buff for the top and bottom rows.

Update: 30 Nov, 2021 @ 5:19pm

Version 0.9.0.5
- Fixed tooltips for Circuit & Giant Armor.

Update: 22 Nov, 2021 @ 4:26pm

Version 0.9.0.4
- Fixed Blood Magic reducing HP by 1 per spell cast instead of 2
- Lowered Blood Magic's trigger time from 2 seconds to 0.2 seconds

Update: 22 Nov, 2021 @ 4:17pm

Version 0.9.0.3
- Fixed Blood Magic restoring 0.2 less Mana per Mana spent than intended
- Blood Magic now functions with Mana costs up to 9

Update: 21 Nov, 2021 @ 3:16pm

Version 0.9.0.2
- Fixed Shiso's Shredder Shot reducing Defense for 5 seconds less than stated.

Update: 21 Nov, 2021 @ 2:48pm

- Updated workshop icon

Update: 21 Nov, 2021 @ 2:34pm

Version 0.9.0.1

- Fixed Saffron's alt loadout
- Properly reverted Pet Kitty to vanilla

Update: 21 Nov, 2021 @ 2:15pm

The following items have been removed:
- Earthquake
- Hookshot
- Resolve
- Trick Toss

- Comm Link
- Overheat Wrench
- Scrap Armor
- Wrist Cannon

The following items have been reverted to vanilla:
- Cold Snap (Was unintentional.)
- Orbital Beam
- Scavenge
- Undertow

- Grip Tape

==New Spells==
Added 8 new spells: Air Cannon, Bouncing Boulder, Elemental Wrath, Eruption, Overshield, Pincushion, Super Repair, ToxiBooster

==New Artifact==
Added 2 new artifact: Ebisu Socks, Metronome*

===Characters/Weapons===
Adaptive Saffron
- Field Bracer v2:
* (Frost) No longer deals bonus dmg
* (Jam) Bonus dmg per Jam cast: 5 -> 3
* (Jam) Bonus dmg is no longer a seperate instance

Sentry Reva
- Max HP: 900 -> 800
- Starting spells changed:
* Absorb
* Earth Wyrm
* Sword Row
* Diag Beam
- Weapon reworked:
Fortify
Mana Cost: 1
Cooldown: 1.2
Gain Invincibility for 0.6 second and Root self for 1 seconds.

Heavy Gunner
- HP: 1000 -> 700
- M5 Monsoon
* Damage: 4 -> 2
* Cooldown: 0.3 -> 0.5
* Cast Delay: 0.3 -> 0.4
* Shot delay: 0.1 -> 0.09
* Fixed the weapon sometimes not hitting things at maximum range.

Selicy
- Dash Slam
* Damage: 30 -> 20

Build Hazel
- Mech Wrench
* Cooldown: 0.3 -> 0.5
* Dmg dealt to enemies: 25 -> 30
* Shield given to structures: 25 -> 30

Hazel (alt loadout)
- Reworked. Renamed to Barricade.
HP: 900
Mana: 3
Mana Regen: 0.5
Weapon: Relay Toss
Spells:
- Blade Bay
- Shieldgen
- Volley
- Air Cannon
Artifacts:
- Immortal Shell
Brand: Hexawan/None
- Weapon:
Relay Toss
Mana Cost: 2
Damage: 30
Cooldown: 1
Throw a structure that fires piercing shots in a cross. If it hits a structure, deal 15 dmg around it.

Terra (alt loadout)
- Reworked. Renamed to Thaumuturge.
HP: 800
Mana: 3
Mana Regen: 0.5
Weapon: Terra Meteor/Terra Geyser
Spells:
- Pekay Fire
- Boulder Toss
- Firewall
- Orbital Beam
Artifacts:
- Brimstone
Weapons:
- Terra Meteor
Mana Cost: 0
Damage: 10
Number of Shots: 1 + X
Cooldown: 1
3x3 explosion 4 tiles away. (Once per Shuffle) Hit a random tile again for every 2 Flame tiles.
- Terra Geyser
Mana Cost: 0
Damage: 10
Number of Shots: 1 + X
Cooldown: 1
Hit and Crack 4 tiles away. (Once per Shuffle) Deal 20 dmg around Broken tiles and gain 0.2 Mana Regen for 6 seconds per Broken tile.
- Starting artifact reworked:
Brimstone
Switches form on Shuffle.
Fire: Gain 0.5 Spell Dmg, 3 Atk Dmg, and -0.1 Mana Regen per Flame Tile.
Earth: Gain 0.5 Mana whenever a Tile is Broken. Lose 2 Spell Power per Broken tile.

Cadenza Violette
- Mana Regen: 0.3 -> 0.4
- Starting spells adjusted:
* Tremor
* Paragon
* Missiletoe
* Barrier
- Starting brands changed to Hearth/None
- Waltz
* Damage: 10 -> 8
* Mana restored: 0.3 -> 0.2
* Blast Duration: 0.25 -> 0.35
- Starting artifact reworked:
Metronome
Reduce your Shuffle time by 0.15 seconds per Flow stack (Max 15 Flow).

Execute Shiso
- Lynchpin
* Cast delay: 1 -> 0.9
* Money on kill: 9 -> 10

Kunai Shiso
- KnifeTrick
* Blast duration: 0.63 -> 0.12
* Now tosses an additional Kunai for every 8 spells you've Consumed the battle

Marksman Shiso
- Shredder Gun
* -Defense duration: Infinite -> 15

Blood Shopkeeper
- Max Mana: 1 -> 2
- Starting spells adjusted:
* Knife -> Pyroblast
* Booster Shot -> Venom Strike
- Weapon reworked:
Life Steal
Mana Cost: 1
Damage: 3 x X
Number of Shots: 1 per 30 missing HP
Cooldown: 2.5
Description:
Hit target 4 tiles away and heal 30 HP per hit until you move. Lose 1 Defense per hit.
- Starting artifact reworked:
Blood Magic
Regenerate mana spent on spells over 4 seconds. Lose 2 HP per spell cast in battle whenever you cast a spell.

==Spells==
Absorb
- Now fires the shield pickup at your current location

Back Burner
- Reverted to vanilla, with the following changes:
* Rarity: Rare -> Epic
* Damage: 60 -> 50
* Now if you have Fragile, the shot applies Flames in a 3x3 area around targets hit.

Backstab
- Shot duration: 0.42 -> 0.46
* You must now cast the spell in the frontmost row to guarantee not getting hit.

Beam Crystal
- Rarity: Common -> Rare
- Beam dmg: 80 -> 90

Blade Bay
- Structure damage: 60 -> 40
- Structure attack delay: 2 -> 1.5
- Blade Bay deals 60 dmg when you Shuffle.
- Blade Bay no longer applies Fragile on hit when you Shuffle.

Blast Crystal
- Tooltip adjusted to display shot dmg.

Blood Shield
- Fixed tooltip.

Bombard
- Dmg: 120 -> 160
- Splash dmg: 60 -> 40

Carpet Bomb
- No longer gives yourself Fragile

Circuit
- Mana Cost: 1 -> 2
- Duration: 4 -> 2
* Tooltip incorrectly stated 3 seconds
- Now steals 1 Spell Power for 4 seconds on hit.

Claw Traps
- Damage: 20 -> 0
- Number of shots: 3 -> 2
- Duration: 10 -> 15
- No longer applies Slow
- Now applies 1 Fragile

Earth Wyrm
- Projectile travel time: 0.45 -> 0.4
- Now hits 4 tiles away from your position
- No longer grants Defense while channeling

Eternity Cannon
- Mana Cost: 4 -> 3
- Damage: 40 -> 35

Fadeaway
- Damage: 250 -> 275
- Projectile travel time: 0.7 -> 0.5

Focus
- Cast delay: 1 -> 0.6

Grail
- Damage: 3 -> 2
- Structure HP: 3 -> 2
- The Grail now (properly) has 999 Defense

Guillotine
- Damage: 80 -> 100

Gun Turret
- Structure damage: 20 -> 15
- Structure attack delay: 0.4 -> 0.3

Holy Ground
- Mana Cost: 4 -> 3
- Damage: 150 -> 140
- Flow gain: 2 -> 1 + 1 per enemy

Honing Strike
- +Atk Dmg: 3 -> 2

Ice Spikes
- Damage: 60 -> 70

Jam Slam
- Projectile travel time: 0.35 -> 0.25

Laser Turret
- Fixed tooltip.

Last Letter
- Fixed tooltip.

Limit Break
- Removed "NoDoublecast" tag

Mana Lattice
- Mana restored per second: 0.3 -> 0.2

Mana Steal
- Rarity: Rare -> Common
- Mana Cost: 2 -> 3
- Damage: 80 -> 120

Power Crystal
- Structure loop interval: 1 -> 0.8
- Spell Power per shot: 2 -> 1
- Spell Power duration (self): 6 -> 4

Ramjet
- Damage: 120 -> 130
- Projectile travel time: 0.3 -> 0.15

Reflect Charge
- Increased horizontal hitbox.

River
- Time between shots: 0.4 -> 0.3

Shard Toss
- Brand: Anima -> Hexawan
- Damage: 50 -> 40
- Structure HP: 50 -> 40
- Shards summoned: 2 -> 3
- Explosion no longer applies Frost.

Silo
- Missile dmg: 300 -> 600 + 5% HP dmg
* Summon dmg is the same.
- Missile travel time: 12 -> 17.8
* Total delay is ~20 second
- Structure now desummons itself after 20 seconds
- Now displays a timer until impact

Stasis
- Shield now decays over 1 second

Sunshine
- Mana Cost: 5 -> 4

Thunder
- Now hits the same tile for 20 dmg for every 2 Spell Power you have
- Damage to adjacent tiles: 40 -> 20

Vivisection
- Reverted to vanilla, with the following changes:
* Cast delay: 0.3 -> 0.35
* Self-damage: 100 -> 50
* Now applies 2 Fragile to yourself when hit
* If you have Fragile, apply 2 Fragile to enemies on hit

==Artifacts==
3D Printer
- Now fires a Kunai instead of adding a Kunai to your deck.

Adrenaline
- Reworked:
* Rarity: Rare -> Epic
* New effect: If below 60% health, start battles with Haste. If below 20% health, slightly slows time for the battle (85%).

Beret
- Reverted to vanilla, with the following changes:
* Health drop: 60% -> 20%
* Now has a chance to lose 1-3 Money when hit
* Now has a chance to gain 1-3 Money on kill

Blitz
- Rarity: Common -> Rare
- Now also grants Haste for 8 seconds at the start of battle.
- Now grants Haste for 4 seconds when hit.

Cassidy's Scarf
- Duration: 5 -> 3

Chaos Blade
- Recoil damage: 10% -> 5%

Fragment
- Shots are now piercing

Grab Bag
- Renamed to "Goodie Bag"

Immortal Shell
- Invincibility duration: 3 -> 2.5

M1 Liofire
- Chance to lower defense: 20% -> 15%
- Duration: 15 -> 10

Update: 26 Mar, 2021 @ 9:50pm

Version 0.5.0.5

Laser Turret
--------
- No longer Consumes.
- Mana: 4 -> 3
- Now gains 5 damage per shot (from 10)

======
I was working on a new version of the mod, but got sidetracked. I'll try to release what I have done when I get to it.