Arma 3
Aridin's Assets
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Uppdatering: 8 jun @ 10:07

-various small tweaks and fixes

Uppdatering: 14 maj @ 23:17

-It's way the way. "Man, his sure looks way"

Uppdatering: 25 apr @ 12:40

-Added Gekko's Ghosts UAV terminal, if you don't have a map equiped it'll display a black screen. Allowing use of UAVs and marking the map.

Uppdatering: 25 apr @ 10:04

-fixed missing rvmat files

Uppdatering: 4 apr @ 11:38

-added "Jump rift" object that creates the Jump effect before deleting itself. found under SIgns>Helpers. So zeus can now create the effect on the fly, and mission makers have easy access to it.

Uppdatering: 31 jan @ 10:21

-Fixed radio calls with group jumps

Uppdatering: 21 jan @ 8:40

-hopefully fixes a small issue with OPFOR threshold enitities

Uppdatering: 22 okt, 2024 @ 11:22

-Moved all Gekko's Ghosts equipment (jump device, fire support, anchor) to ARDN_gg.pbo
-Added radio comms for jump and fire support and anchor. All now have some amount of delay before activating, simulating lore acurate procces time for each.

Uppdatering: 19 okt, 2024 @ 11:40

-smaller image this time :/

Uppdatering: 19 okt, 2024 @ 11:37

-fixing the workshop page preview image