Arma 3
Aridin's Assets
Viser 1–10 av 91 bidrag
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Oppdatering: 8. juni @ 10.07

-various small tweaks and fixes

Oppdatering: 14. mai @ 23.17

-It's way the way. "Man, his sure looks way"

Oppdatering: 25. apr. @ 12.40

-Added Gekko's Ghosts UAV terminal, if you don't have a map equiped it'll display a black screen. Allowing use of UAVs and marking the map.

Oppdatering: 25. apr. @ 10.04

-fixed missing rvmat files

Oppdatering: 4. apr. @ 11.38

-added "Jump rift" object that creates the Jump effect before deleting itself. found under SIgns>Helpers. So zeus can now create the effect on the fly, and mission makers have easy access to it.

Oppdatering: 31. jan. @ 10.21

-Fixed radio calls with group jumps

Oppdatering: 21. jan. @ 8.40

-hopefully fixes a small issue with OPFOR threshold enitities

Oppdatering: 22. okt. 2024 @ 11.22

-Moved all Gekko's Ghosts equipment (jump device, fire support, anchor) to ARDN_gg.pbo
-Added radio comms for jump and fire support and anchor. All now have some amount of delay before activating, simulating lore acurate procces time for each.

Oppdatering: 19. okt. 2024 @ 11.40

-smaller image this time :/

Oppdatering: 19. okt. 2024 @ 11.37

-fixing the workshop page preview image