Left 4 Dead 2
Nescius' realism
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Actualización: 21 JUN 2024 a las 2:42 a. m.

v2.5.9
-nesrealism_steal_bot can be used while alive and has optional parameter name of the prefered bot to steal (!nesrealism_steal_bot ellis for example)
-nesrealism_steal_bot fixed getting stuck if stealing a bot that was in crouched space
-secondary weapon won't disappear if dying while idle and getting revived
-chainsaw reserve ammo fixes when dying idle
-when using !bots_dont_shoot_toggle and !bots_hold_position_toggle chat commands there is now hud informing about it being active
-c1m3 alarm glass glow disabled

Actualización: 19 JUN 2024 a las 9:14 a. m.

v2.5.7
-vscript hud timer when biling a tank is shown
-friendly fire is disabled for 0.5 seconds after a tank dies
-minor fixes

Actualización: 17 JUN 2024 a las 7:10 p. m.

v2.5.6
-chainsaw auto reload before automatically discarded
-improved reload visuals
-m60 with reserve ammo related fixes

Actualización: 16 JUN 2024 a las 1:45 p. m.

v2.5.5
-hunting rifle takes 78% of ammo pile (165 bullets is 78% of 210 bullets of military sniper)
-defib conversion should be more generous on early death
-with high enough team strength max si can go to 10

Actualización: 15 JUN 2024 a las 12:19 p. m.

v2.5.4
-allowing specials and mobs during tank if high enough team strength
-tank related burn damage stats fix

Actualización: 10 JUN 2024 a las 1:24 p. m.

v2.5.3
minor fix

Actualización: 10 JUN 2024 a las 11:08 a. m.

v2.5.2
-team value related stuff

Actualización: 9 JUN 2024 a las 4:32 p. m.

v2.5.1
-c13m2 added lights and railing near ending saferoom section

Actualización: 6 JUN 2024 a las 5:58 p. m.

v2.5.0
-adjustments to dynamic si count

Actualización: 6 JUN 2024 a las 2:22 p. m.

v2.4.9
-up to 9 specials based dynamically on current equipment players have and their health
(9 will come roughly when you have for example 4 awps + upgraded ammo and laser equipped)
-minor fixes