Left 4 Dead 2

Left 4 Dead 2

Nescius' realism
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Update: 21 jun 2024 om 2:42
door Nescius

v2.5.9
-nesrealism_steal_bot can be used while alive and has optional parameter name of the prefered bot to steal (!nesrealism_steal_bot ellis for example)
-nesrealism_steal_bot fixed getting stuck if stealing a bot that was in crouched space
-secondary weapon won't disappear if dying while idle and getting revived
-chainsaw reserve ammo fixes when dying idle
-when using !bots_dont_shoot_toggle and !bots_hold_position_toggle chat commands there is now hud informing about it being active
-c1m3 alarm glass glow disabled

Update: 19 jun 2024 om 9:14
door Nescius

v2.5.7
-vscript hud timer when biling a tank is shown
-friendly fire is disabled for 0.5 seconds after a tank dies
-minor fixes

Update: 17 jun 2024 om 19:10
door Nescius

v2.5.6
-chainsaw auto reload before automatically discarded
-improved reload visuals
-m60 with reserve ammo related fixes

Update: 16 jun 2024 om 13:45
door Nescius

v2.5.5
-hunting rifle takes 78% of ammo pile (165 bullets is 78% of 210 bullets of military sniper)
-defib conversion should be more generous on early death
-with high enough team strength max si can go to 10

Update: 15 jun 2024 om 12:19
door Nescius

v2.5.4
-allowing specials and mobs during tank if high enough team strength
-tank related burn damage stats fix

Update: 10 jun 2024 om 13:24
door Nescius

v2.5.3
minor fix

Update: 10 jun 2024 om 11:08
door Nescius

v2.5.2
-team value related stuff

Update: 9 jun 2024 om 16:32
door Nescius

v2.5.1
-c13m2 added lights and railing near ending saferoom section

Update: 6 jun 2024 om 17:58
door Nescius

v2.5.0
-adjustments to dynamic si count

Update: 6 jun 2024 om 14:22
door Nescius

v2.4.9
-up to 9 specials based dynamically on current equipment players have and their health
(9 will come roughly when you have for example 4 awps + upgraded ammo and laser equipped)
-minor fixes