Left 4 Dead 2
(Ending) Daniel Diaz - LiS 2 [BETA]
Mostrando 1-3 de 3 aportaciones
Actualización: 25 MAY 2020 a las 4:51 a. m.

Version 0.3b:

-Changed mesh conversion type for L4D2
-Lowered the quality of Normal maps to fix some issues with materials
-Recalculated the UVs for Daniel's T-shirt and shorts
-Recalculated Alpha values
-Reworked and recalculated normal values
-Fixed faces orientation
-Converted Tris to Quads
-Possibly fixed an issue which caused Daniel's mesh to randomly change its materials properties when hit by the boomer's bile
-Minor bug fixes and improvements

Actualización: 4 MAY 2020 a las 11:38 a. m.

Version 0.2b:

-Drastically reduced the number of vertices
-Possibly fixed some crash problems with custom maps
-Almost completely fixed the UVs for Daniel's t-shirt
-Recalculated Normals
-Deleted double vertices
-Improved Daniel's eyelashes
-Optimizations for low-end hardwares
-Minor bug fixes and improvements

Actualización: 3 MAY 2020 a las 11:15 a. m.