Left 4 Dead 2

Left 4 Dead 2

(Ending) Daniel Diaz - LiS 2 [BETA]
Affichage des entrées 1-3 sur 3
Mis à jour le : 25 mai 2020 à 4h51

Version 0.3b:

-Changed mesh conversion type for L4D2
-Lowered the quality of Normal maps to fix some issues with materials
-Recalculated the UVs for Daniel's T-shirt and shorts
-Recalculated Alpha values
-Reworked and recalculated normal values
-Fixed faces orientation
-Converted Tris to Quads
-Possibly fixed an issue which caused Daniel's mesh to randomly change its materials properties when hit by the boomer's bile
-Minor bug fixes and improvements

Mis à jour le : 4 mai 2020 à 11h38

Version 0.2b:

-Drastically reduced the number of vertices
-Possibly fixed some crash problems with custom maps
-Almost completely fixed the UVs for Daniel's t-shirt
-Recalculated Normals
-Deleted double vertices
-Improved Daniel's eyelashes
-Optimizations for low-end hardwares
-Minor bug fixes and improvements

Mis à jour le : 3 mai 2020 à 11h15