Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
Showing 71-80 of 239 entries
< 1 ... 6  7  8  9  10 ... 24 >
Update: 13 Jul, 2022 @ 8:00am

- Fixed lack of cooldown on several mutations.

Update: 4 Jul, 2022 @ 1:49am

This mod aims to add some more choices to the Mutation list! Most of these mutations will be geared towards more role-play orientated players.

[This is the stable release.]

Description:

Thought it would be great to add some more mutations to choose from in the game—at the moment, their aren't as many as I would like in this mod, but I intend to continue expanding it over time, adding more mutations to the list as the mod grows. These Mutations will affect both the players and the mutation list npc's grab when they are generated.

Physical Mutations:
  • Chitinous Skin – v1.2
  • Serpentine Form – v1.2
  • Rough Scales – v1.1
  • Gelatinous Form (Poison) – v.1.0
  • Gelatinous Form (Acid) – v.1.3
  • Gelatinous Form (Slime) – v.1.0
  • Thick Tail – v.1.0- - [Being Reworked]
  • Ovipositor – v.1.1-
  • Immunocompromised – v.1.1
  • Acidic Blood – v.1.1
  • Gills – v.1.1
  • Fins – v.1.1
  • Lustrously Feathered – v.1.1

Mental Mutations:
  • Psybrachiomancy – v.1.1
  • Combustion Beam – v.1.2
  • Sciophasia – v.1.0
  • Hydropartuma – v.1.0
  • Psychomaterialus – v.1.0
  • Vita Intuita – v.1.0
  • Thermokinesis – v.1.0
  • Umbrameum – v.1.0

Metaphysical Mutations
  • Nine-Lives Paradox – v.1.0
  • Incorporeal Form – v.1.0 [Experimental]

Hybrid Mutations
  • Ancestral Scionasia – v.1.0
  • Psychoplethoric Deterioration – v.1.0

Incompatible Mods:
  • Caves of Qud : Extended
  • Improved Mutations

Bug Support and Ideas:
If you have any ideas for mutations you would like to see, or modifications to ones existing in this mod, go ahead and give a me message on the Caves of Qud Official Discord or comment here. For bug support as well—you can either reach me on Discord or send me messages here. This mod shouldn't have too many issues with already existing ones.

Big Thanks:
More like Gigantic Thanks to Unnormal, Emong, Armithaig, Lampreys-For-Days, Gnarf, Icecubegame, helado, Exsang and any others I might forgot for not only teaching me the way of C# Coding, but helping me with all the crazy nonsense of learning this code haha, seriously this mod would exist without their help so be sure to give them some love if you see any of their mods and stuff out there!

Update: 4 Jul, 2022 @ 1:46am

Update: 4 Jul, 2022 @ 1:37am

- Fixed issue causing Ovipositors cooldown to to not set off after first ability.

Update: 25 Jun, 2022 @ 10:25am

[Update for most recent vesion]

Update: 28 May, 2022 @ 7:20pm

-- Adapted for current version.

Update: 26 May, 2022 @ 5:41pm

- Added Extra parameters to Combustion Blast regarding exceptions on helms and whether they cause explosions.

Update: 22 May, 2022 @ 8:00pm

- Psychbrachiomancy should have proper hand slots now.

Update: 17 May, 2022 @ 7:40am

Changes -

- Refactored ability uses, fixing seeral abilities that weren't firing properly, I.E PsychoPleth

- Various Mutation Descriptions have been slightly updated to match their actual values.

- Implemented more values to make sure crafted Psychomaterialus weapons and gear have no value.

- Various bug fixes.

Update: 8 May, 2022 @ 9:00am

[Fixed description of Sciophasia to match current build.]