Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
Showing 91-100 of 233 entries
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Update: 31 Oct, 2021 @ 1:47pm

Update: 25 Oct, 2021 @ 4:49am

[Fixed Acidic Blood]

Update: 25 Oct, 2021 @ 4:49am

[Fixed Acidic Blood]

Update: 16 Oct, 2021 @ 11:17am

[QR For Recent Beta]

Update: 16 Oct, 2021 @ 11:17am

[QR For Recent Beta]

Update: 6 Oct, 2021 @ 3:52pm

[Fixing Gen-Load Errors]

Update: 6 Oct, 2021 @ 3:52pm

[Fixing Gen-Load Errors]

Update: 27 Sep, 2021 @ 5:29am

[Updating for Quickfix]

Update: 18 Sep, 2021 @ 9:20am

-- fixed bug causing serpentine form to remain 'stuck' on the map screen.

Update: 13 Sep, 2021 @ 5:56pm

Mutation Balance Changes:

All Gelatinous Forms:

Now when starting with gelatinous form you have a pseudopod/tentacle that sprouts from the top of your head, this pseudopod is like a secondary weapon in that it has a chance to clobber your enemies dealing elemental damage based on the slime type you picked with exception to slime. ((Note, the Oral Arm will eventually be renamed to Oral Stalk if requested enough, however the game currently considers limbs from jelly-critters of this classification, let me know if you think 'oral stalk' would make things more immersive for you)).

BUG Fixes:

Psybrachiomancy: Fixed logic issue causing incorrect psi point cost for psionic arm manifestation.