Counter-Strike 2

Counter-Strike 2

df_tightrope
Showing 1-10 of 18 entries
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Update: 31 Jul, 2020 @ 5:54pm

Update: 27 May, 2020 @ 5:17pm

-Removed roof access for both teams. Map domination was way too easy once someone had roof access.
-Some optimization
-Increased the thickness of the wall in front of T-entrance from 8 units to 16 units
-Some smaller changes

Update: 27 May, 2020 @ 12:29am

Balancing again!
-Added roof options for both teams.
-Added a lift for CT's to get on to roof.
-Added another option for T's to get an advantage for balance.
I might remove the roof access thing and phase out the roof being available in general if this doesn't play well.

Update: 25 May, 2020 @ 11:29pm

Fixed the hack

Update: 25 May, 2020 @ 9:50pm

Balancing update!
Some notes are too minuscule to mention.

Update: 25 May, 2020 @ 3:50am

Added more things to balance the map!
-There is now a small overhang blocking the upper parts of doors by T Spawn, blocking sightlines all the way to the cart.
-Added a wall in front of T entrance to the arena, making both teams unable to hold angles from behind the catwalk and making it harder for CT's to instantly kill them.
-Added a dick.

Update: 24 May, 2020 @ 7:31pm

Balancing Update!
-Added a secondary entrance for T's
-Made the cart way less overpowered
-Moved back CT Spawn a bit to fix timings.

Update: 4 May, 2020 @ 10:59am

Balancing update- bots still like to commit death

Update: 14 Apr, 2020 @ 11:38pm

Added a new room that CTs can enter the arena through that changes up the balance and equals it out. Here we go, this is the version everyone will first see. Les do dis

Update: 14 Apr, 2020 @ 8:16am

Removed a pathway that was completely useless. April 14th deadline updates to come?