Stellaris

Stellaris

L-Cluster Access (3.14)
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更新:2021 年 2 月 3 日 @ 下午 3:27

small fixes (improving closing L-cluster, dragon_friendship)

更新:2021 年 1 月 30 日 @ 下午 2:02

Vanilla minor improvements:
* liquidate_clues (break reward if you had already the final project)
* If the L-Gates open there is a noticeable jerk/lag due the L-Cluster creation. The simple workaround was to put this event directly after each notification event.

Replaced the "tech_lgate_activation" prerequisites for the "tech_lcluster_access" with "tech_lgate_construction". (Because this tech in fact cannot be obtained anymore after the cluster opening, if you were very unlucky and had no lgate project at all).

Update Chinese - thx LunarTraveller

更新:2021 年 1 月 2 日 @ 下午 5:13

fix disabled lgate init
fix vanilla abort LCLUSTER_PROJECT and tech

更新:2020 年 12 月 23 日 @ 下午 2:54

fix lgate construction (potential)

更新:2020 年 12 月 22 日 @ 下午 4:49

更新:2020 年 8 月 22 日 @ 上午 1:02

Compatibility Fix for last update of Gigastructural Engineering & More (2.7)

更新:2020 年 7 月 7 日 @ 上午 7:38

更新:2020 年 7 月 7 日 @ 上午 7:34

更新:2020 年 6 月 5 日 @ 上午 6:22

更新:2020 年 6 月 5 日 @ 上午 4:46

bit increasing chance getting tech
+ fallback language for all localisations
+ getting nanites on lgate clue (required for tech)