Stellaris
L-Cluster Access (3.14)
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Actualización: 3 FEB 2021 a las 3:27 p. m.

small fixes (improving closing L-cluster, dragon_friendship)

Actualización: 30 ENE 2021 a las 2:02 p. m.

Vanilla minor improvements:
* liquidate_clues (break reward if you had already the final project)
* If the L-Gates open there is a noticeable jerk/lag due the L-Cluster creation. The simple workaround was to put this event directly after each notification event.

Replaced the "tech_lgate_activation" prerequisites for the "tech_lcluster_access" with "tech_lgate_construction". (Because this tech in fact cannot be obtained anymore after the cluster opening, if you were very unlucky and had no lgate project at all).

Update Chinese - thx LunarTraveller

Actualización: 2 ENE 2021 a las 5:13 p. m.

fix disabled lgate init
fix vanilla abort LCLUSTER_PROJECT and tech

Actualización: 23 DIC 2020 a las 2:54 p. m.

fix lgate construction (potential)

Actualización: 22 DIC 2020 a las 4:49 p. m.

Actualización: 22 AGO 2020 a las 1:02 a. m.

Compatibility Fix for last update of Gigastructural Engineering & More (2.7)

Actualización: 7 JUL 2020 a las 7:38 a. m.

Actualización: 7 JUL 2020 a las 7:34 a. m.

Actualización: 5 JUN 2020 a las 6:22 a. m.

Actualización: 5 JUN 2020 a las 4:46 a. m.

bit increasing chance getting tech
+ fallback language for all localisations
+ getting nanites on lgate clue (required for tech)