Space Engineers

Space Engineers

Battle cannons and turrets WC
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Update: 31 jan 2021 om 12:03

Update: 30 jan 2021 om 8:34

- Reworked 300mm and 900mm AP shells to function like AP instead of being similar to HE.

Update: 30 jan 2021 om 8:01

- Massively reworked all the explosive type shells [300mm shells, 900mm shells & bofors shells] to correctly work with the damage models.
- Reworked the explosion effects to be more representative of the shell type and size.

Update: 8 sep 2020 om 10:40

- Changed volume of 300mm AP and HE shells so they can fit through small conveyers

Update: 23 aug 2020 om 16:03

- Reload per shot for the 900mm cannons increased from 6 seconds to 7.5 seconds
- Little David homing capabilities were disabled because of inconsistency in ammo targeting

Update: 16 jul 2020 om 14:27

- Added PCU values

Update: 10 jul 2020 om 16:06

- Tweaked bofors to where they now deal a bit less explosive damage but have increased range (1000 to 1500 ) instead
- Slightly nerfed the 900mm cannon's firepower
- Buffed the 300mm cannon's firepower

Update: 10 jul 2020 om 5:39

- Increased Aden firing rate from 250 RPM to 400 RPM
- Added a small explosive effect to round to increase deformation so it seems more balanced
- Decreased tracking aggressiveness for Little David ammo

Update: 6 jul 2020 om 4:11

- Fixed issue with ammomag naming causing keen fatal error spam in logs.

Update: 5 jul 2020 om 14:59

- Added little david for small and large grid
- Added a semi-homing projectile type for little david
- Rebalanced damage output of little david to be way less powerful but still good