Stellaris

Stellaris

Extra Origins (3.11)
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Update: 18 May, 2024 @ 3:36pm

Version 5.6.1
  • Fixed individualistic machines being unable to colonize

Update: 18 May, 2024 @ 11:04am

Version 5.6
  • Added an event for when Infiltrators meet their parent empire
  • Infiltrators now start with 2 less pops and primitive infrastructure, but can upgrade this through a situation that kicks off 6 months after game start
  • The Infiltrators origin now starts with the Genome Mapping and Gene Tailoring technologies, so they can infiltrate primitives more easily
  • If the First Contact DLC is enabled, they will also have Improved Deflectors and Basic Cloaking Fields
  • The Irradiated Evolution archaeological site will now actually spawn 20-40 years into the game
  • In the same vein, fixed several other random delays in events
  • The Exiles origin now blocks any Eager Explorers civics
  • Added the new Imperial Fury Focus edict to the Immortal Messiah origin, which unlocks the Divine Wrath
  • bombardment stance
  • Replaced the icon for the Immortal Messiah Focus edicts
  • Removed the Gray Goo origin since it’s redundant with the Nanomachines ascension
  • Removed the Next Generation origin since it’s redundant with Genesis Guides
  • Long Sleep and Reactivated are now exclusive (you will only see the one relevant to your species archetype)
  • Reactivated and AI Uprising now require either Synthetic Dawn or the Machine Age
  • Removed the Vat Grown origin entirely, it was previously locked behind not having Humanoids
  • A whole bunch of origins have been switched from requiring not machine intelligence to not machines. I will eventually add variants for most of these allowing individual machines to take them
  • Fixed a broken DLC check
  • AI empires will not spawn with the War of the Worlds origin if Advances AIs are turned off
    If Advanced AIs are turned off, the homeworld of the Infiltrators origin will instead be a tomb world
  • Updated the Infiltrators tooltip to use game concepts
  • Added an infiltration operation skill bonus to the Infiltrators origin
  • Several script improvements to the infiltrators origin
  • Remove all civic overwrites - a slight reduction in functionality for a increase in compatibility

Update: 22 Mar, 2024 @ 4:38pm

Version 5.5.6
  • The Outsiders origin now correctly receive their mining and research stations
  • Improved the handling of the Outsiders’ spawning initializer
  • Added a workaround to fix an issue where Gigastructures was deleting the Ruined Dyson Sphere from the Cosmic Monument origin
  • Buffed Cosmic Monument’s megastructure build speed bonus from 10% to 20%
  • All Cosmic Monument intializers now have Overlord megastructures as an alternative if no others can spawn
  • The Orbital Ring initializer can now spawn a Mega Shipyard if only Federations is active
  • Simplified the spawning of the Cosmic Monument ruined Hyper Relays
  • Added an anomaly for the Immortal Messiah origin
  • Improved the tooltip for the Immortal Messiah origin
  • Removed an extra starting industrial district from the Long Sleep origin
  • Added guaranteed habitables to the Outsiders' cluster

Update: 18 Mar, 2024 @ 7:22pm

Version 5.5.5
  • Fixed an issue that was causing Outsiders empires to die at game start, or spawn in the wrong cluster
  • Outsiders empires should now get their special buildings from civics
  • Remove the Symbiotic People’s Union of Demadu preset empire, it can now be found in my other mod, Extra Origins: Preset Empires

Update: 17 Mar, 2024 @ 1:55pm

Version 5.5.4
  • Added built-in compatibility with 20’s Pack of Galactic Nightmares and my own Simple Additional Traits mods
  • Improved the Immortals origin, now no longer requires a leader trait
  • Made the Outsiders origin able to be picked by multiple empires at once. Use this responsibly, and don’t come complaining to me if you go and spawn two clusters on top of each other and it looks weird
  • Fixed the Outsiders’ “we have escaped” event triggering in systems that spawn attached to your cluster, as opposed to the galaxy proper

Update: 3 Mar, 2024 @ 12:30pm

Version 5.5.3
  • Removed the Dragon's Lair origin (which has been locked behind not having Aquatics) because I don't have time to do maintenance on an origin almost no one will be using
  • Performed some much-needed error-log culling

Update: 2 Mar, 2024 @ 11:51am

Version 5.5.2
  • Removed an unfinished building from an origin I'm working on

Update: 29 Feb, 2024 @ 6:07pm

Version 5.5.1
  • Deleted some extraneous Winmerge .bak files

Update: 29 Feb, 2024 @ 6:02pm

Version 5.5
  • Updated to 3.11
  • Added a Subterfuge operation skill bonus to the Infiltrators origin
  • HARV-E’s Archive Memory Banks trait is now a council trait
  • Fixed an issue with some events not giving unity
  • Fixed a few bugs
  • Updated placeholder localisation for other languages
  • The Genius Loci origin now gives Hive World preference, a new trait called Superorganism Symbiote, terraforming bonuses and tech, and the ability to take the Hive Worlds AP as your first AP

Update: 6 Jan, 2024 @ 8:58pm

Version 5.4.1
  • Fixed an issue with some events from the Outsiders origin
  • The Immortals origin now requires you to not be a Machine Intelligence, as it always should have