Stellaris

Stellaris

Extra Origins (3.11)
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Update: 20 May, 2023 @ 8:30am

Version 5.0
  • Added the new Exiles origin
  • Converted the ruler from the Immortal Messiah origin into a Legendary Paragon
  • Updated to 3.8

Update: 9 May, 2023 @ 7:58pm

Version 4.4.5
  • Quick update to keep the mod from making the game crash to desktop in 3.8
  • (This is NOT the 3.8 update - if you choose to use this with 3.8, expect to see some bugs. I'll try to get it updated as soon as I can.)

Update: 27 Apr, 2023 @ 4:54pm

Version 4.4.4
  • Fixed issues with the Exofungus origin stemming from the pre-ftl changes that came in First Contact
  • Deactivated a bit of content for the Infiltrators origin that I had accidentally added before it was finished
  • Updated PD compatibility
  • General bug squashing

Update: 8 Apr, 2023 @ 8:40am

Version 4.4.3
  • Updated purge citizenship type to match base game

Update: 8 Apr, 2023 @ 8:30am

Version 4.4.2
  • Fixed duplicate ship components issue

Update: 16 Mar, 2023 @ 7:13pm

Version 4.4.1
  • Fixed a crash due to an issue with districts from an unimplemented origin

Update: 14 Mar, 2023 @ 7:04pm

Version 4.4
  • Updated to 3.7
  • The Ravinax invalid context switch error log entry should be gone
  • Changed the picture for the Starship Graveyard event
  • Added Plantoid, Lithoid, Necroid, Aquatic, and Toxoid pre-sapients to the Next Generation origin
  • The creation of pre-sapients for Next Generation will no longer trigger the creation of a subspecies
  • Using the Sol System start with Next Generation will now always result in pre-sapient apes
  • The Stellar Cornucopia starting system now has two terraforming candidates, plus the possibility of a toxic terraforming candidate if you have Toxoids
  • Cosmic Monument origin now grants +1 megastructure build cap and an additional 10% megastructure build speed
  • Genius Loci no longer has the Foreign Biosphere Acclimatization modifier, which made it harder to colonize other planets for 25 years
  • Optimized homeworld generation for Infiltrators origin
    Loosened the ethics restrictions for Infiltrators and made it incompatible with Slaver Guilds and Indentured Assets
  • Added some unique blockers to the AI Uprising home planet
  • Optimized the pop creation for the Long Sleep and Reactivated origins - you can now force-spawn as many as you want!
  • Next Generation origin now gives you an Isolated Valley planetary feature and the Xenology tech
    Added an additional starting system to the Cosmic Monument origin that starts you with a ruined Orbital Ring and several ruined Hyper Relays
  • Increased the army starting experience from Death World from 100 to 250
  • Death Worlds now have a small chance to spawn out in the galaxy. For immersion.
  • Stellar Cornucopia empires now have Mote Stabilization, Exotic Gas Refining, and Rare Crystal Mining as guaranteed research options

Update: 10 Dec, 2022 @ 6:27am

Version 4.3
  • Updated to 3.6
  • Updated PD compatibility
  • Improved the implementation of the Deathworlder trait through the use of script values

Update: 9 Oct, 2022 @ 10:44am

Version 4.2.4
  • A few compatibility updates for changes in the vanilla game files, notably to rural districts and the Subterranean origin
  • Corrected War of the Worlds opening event localization for machines

Update: 22 Sep, 2022 @ 8:51am

Version 4.2.3
  • Update to 3.5
  • Update PD compatibility