Arma 3
[DG 1-1] Degenerate Core
Mostrando 1-7 de 7 aportaciones
Actualización: 9 OCT 2020 a las 13:56

Fixed
- Corrected Minor syntax errors in mod.cpp
- Fixed undefined variable reports in randomKit.sqf

Actualización: 8 AGO 2020 a las 16:17

Updated
Random Kit script now supports Binoculars, GPS, Radios, Maps, Compasses, Watches, and all Weapon attachments.
Randomisse Units Script updated to support new Random Kit features
Guide for updates TBA

Actualización: 1 AGO 2020 a las 1:54

Fixed NVGs not working with fn_randomKit.sqf

Actualización: 1 AGO 2020 a las 1:04

Updated fn_randomiseUnits.sqf to include NVGs as this was not done previously

Actualización: 20 JUL 2020 a las 13:03

Fixed typo in fn_triggerSpawn.sqf to allow it to sleep while running checks for player presence.
Fixed typo in fn_rangomKit.sqf that was stopping a check which resulted in the randomisation firing on units that had been customised in the 3DEN editor (this should not occur to allow better integration with mission building).

Actualización: 12 MAR 2020 a las 9:51

version 1.0.1
Minor hotfix

Fixed:

  • Fixed trigger not being read in DG1_fnc_triggerSpawn

Actualización: 6 MAR 2020 a las 6:14

version 1.0.0
Initial upload to Workshop

Added:

  • DG1_fnc_randomKit
  • DG1_fnc_randomiseUnits
  • DG1_fnc_triggerSpawn
  • DG1_fnc_baseStore
  • DG1_fnc_defaultRange