Arma 3
[DG 1-1] Degenerate Core
Menampilkan1-7 dari 7 kiriman
Pembaruan: 9 Okt 2020 @ 1:56pm

Fixed
- Corrected Minor syntax errors in mod.cpp
- Fixed undefined variable reports in randomKit.sqf

Pembaruan: 8 Agu 2020 @ 4:17pm

Updated
Random Kit script now supports Binoculars, GPS, Radios, Maps, Compasses, Watches, and all Weapon attachments.
Randomisse Units Script updated to support new Random Kit features
Guide for updates TBA

Pembaruan: 1 Agu 2020 @ 1:54am

Fixed NVGs not working with fn_randomKit.sqf

Pembaruan: 1 Agu 2020 @ 1:04am

Updated fn_randomiseUnits.sqf to include NVGs as this was not done previously

Pembaruan: 20 Jul 2020 @ 1:03pm

Fixed typo in fn_triggerSpawn.sqf to allow it to sleep while running checks for player presence.
Fixed typo in fn_rangomKit.sqf that was stopping a check which resulted in the randomisation firing on units that had been customised in the 3DEN editor (this should not occur to allow better integration with mission building).

Pembaruan: 12 Mar 2020 @ 9:51am

version 1.0.1
Minor hotfix

Fixed:

  • Fixed trigger not being read in DG1_fnc_triggerSpawn

Pembaruan: 6 Mar 2020 @ 6:14am

version 1.0.0
Initial upload to Workshop

Added:

  • DG1_fnc_randomKit
  • DG1_fnc_randomiseUnits
  • DG1_fnc_triggerSpawn
  • DG1_fnc_baseStore
  • DG1_fnc_defaultRange