Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
Ergebnisse 71–80 von 148
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Update: 26. Aug. 2021 um 15:40

Update: 25. Aug. 2021 um 23:51

--During Build deployment, any units dragged manually, or already in the deployment zone will also get a big yellow asterisk. This is because sometimes players drag the units before the game has a chance to slide them down. This way, they'll still get flagged for deployment.

Update: 25. Aug. 2021 um 23:41

--fixed but where leaders dropped into combat were not picking up the combat location.

--Rebel player now has their own Probe Map.

--Added grid to combat zone, hopefully to make it easier to see units on the planet.

Update: 17. Aug. 2021 um 12:35

--bugfix: K-2S0 ring was pulling the millennium falcon ring by mistake. It is corrected now.

Update: 7. Aug. 2021 um 15:03

--fixed a bug where the script to crash if an AT-ST was build on the queue at 2.

Update: 5. Aug. 2021 um 17:04

Update: 2. Aug. 2021 um 16:05

--fixed bug during Rebel Setup Deployment. Clicking "Continue Anyway" when an invalid rebel deployment was detected was not continuing. Now it will continue.

Update: 2. Aug. 2021 um 10:26

--added hotseat detection. If hotseat is detected, the script will not ping the table. Pinging the table with Hotseat active will crash the script if the player is not set to white. This game cannot be played in hotseat because of the need for secrecy. I can see people using hotseat for testing purposes though.

Update: 1. Aug. 2021 um 19:01

Update: 1. Aug. 2021 um 0:56

--fixed a small bug: When not playing RotE, Rebel Leaders did not have the "Detain this leader" (#) button. Now they do.