Counter-Strike 2

Counter-Strike 2

de_retina
Showing 1-10 of 14 entries
< 1  2 >
Update: 31 Jul, 2022 @ 9:49pm

Version 1.5.0--- 8/1/22
TL;DR: Re-evaluation and overhaul of cargo room and gift shop's position on the map. Reworked the landscape of map control, aggression, and overall how fights look in that area of the map. Rearranged and added more cargo boxes, cleaned up vents, and removed the door as well as widened the interface of gift and cargo. Interior skylight ceiling was replaced with conventional, solid ceilings and indoor lights throughout for streamlining. Also cleaned up spawns in terms of spawn position variety and buy zone size to make them more competitively tuned.

Universal Changes:
Reduced possible spawns to 5 to minimize spawn variability and allow for more fine tuning of timings
Changed skybox and global lighting color template to address lighting issues and add clouds
Added roofs/ceilings to all indoor areas, added light fixtures everywhere indoors as well

CT spawn and surrounding:
Spawns are now clustered closer to mid ladder
Slighted shifted heaven ladder towards mid ladder to make LAJs more consistent between them
Added clipped ramps to scaffolding rotate to B to make movement smoother
Reduced the size of buy zone

T spawn and surrounding:
Spawns are now in a line and they have been pushed much further forward
Reduced the size of buy zone

Mid:
*None*

Bombsite A:
Made wall cover near short wall bangeable with an AWP ~50% damage drop off
Lighting focus darken/brighten issue seemingly fixed with new skybox

Gift Shop/Cargo Room:
Removed window dividers of gift shop to make traversing into it from T spawn area more consistent and cleaner
Added solid roof and light fixtures
Removed gift shop door into cargo and widened entrance to increase map fluidity
Added more cargo crates in cargo room to give CT's much more play in response to removal of gift shop door
Added cargo crates also make getting into vents much simpler and smoother
Removed triangle dividers between vents to simplify vent access and make the position much more versatile
No dividers allows for CT boosting into vent from bench sign and easy transit between vents
Slightly raised vent boost lights to make boosting players more visible to offset increased versatility
Slightly lowered window ledge and bookshelves height to make bhopping from T fence more consistent and smooth
Lowered elephant ledge to allow for swinging cargo directly from window

Bombsite B:
*None*

Upcoming Updates:
Continued Overhauling and 3-D-ifying of walls
Retexturing and 3-D-ifying all floors
More rigorous testing of rush and rotate timings - iterate through this every update
T Spawn cosmetic overhaul - adding in context to back wall, giving T's an entrance
Add covering to plat on A
Add roofs and other obscuring objects to tops of structures as well as more sky objects for lineups
Add more site indicators as decals/signs/etc

Update: 8 Dec, 2021 @ 7:20pm

Updated Workshop Pictures!

Update: 21 Nov, 2021 @ 10:59pm

Version 1.4.1--- 11/22/21
TL;DR: Revamped scaffolding area near A, added new pillar area in B, and changed B bombsite cover to add versatility and streamline movement. Also made adjustments across the map to make movement more fluid and increase visibility, and updated radar to match new map layout.

Universal Changes:
Updated Bot Pathing
Redid radar to accurately reflect the map

CT spawn and surrounding:
Lowered overall height of scaffolding area significantly to streamline gameplay and movement
Replaced thick walls around scaffolding with wall-bangeable fencing
Removed ramp and ladder going to scaffolding as it is near flush to the ground
Removed surf platform between mid hut and scaffolding and replaced it with a simple L jump
Removed unnecessary steps onto scaffolding near short
Slightly moved ladder to B heaven closer to ladder to mid in order to allow for LAJ's between the two

T spawn and surrounding:
*No changes*

Mid:
Pushed bench up mid slightly to account for wider connector
Moved pillar to keep LJ from bench the same distance
Wall between connector and bench is more wall-bangeable

Bombsite A:
Slightly moved around cover to make KZing around site more fluid and consistent
Added fencing as backdrop to pit to improve visibility of players
Moved box near plat slightly to make getting the from back of pit more fluid

Bombsite B:
Added sign in bench area to allow for more versatility as well as boosting into vents from site
Replaced bench with stone bench and planter wall in order to bolster the position more by improving cover
Moved safe plant crate closer to bench area to allow for players to LJ on top of it from bench
Added statue next to crate to remove corner to hide in and allow for LJs to other site cover
Widened connector branch to site to reduce feelings of dread and claustrophobia
Replaced dresser with sideays bookshelf which is pretty wallbangeable and can be LJ'd to from crate
Slightly narrowed hallway from cargo room to B site in order to prevent a pixel angle from connector entrance
Shifted ladder in heaven closer to mid to allow for travel up and down it without being exposed to site
Created alcove at base of ladder in B bombsite to increase versatility when defending and taking site


Upcoming Updates:
Continued Overhauling and 3-D-ifying of walls
Retexturing and 3-D-ifying all floors
More rigorous testing of rush and rotate timings
T Spawn cosmetic overhaul

Update: 30 Dec, 2020 @ 2:56pm

Version 1.3.2 --- 12/30/20
TL;DR: Last update of 2020. Minor clipping and textures changes plus a sizeable cosmetic overhaul of area surrounding A site.

Universal Changes:
Updated Bot Pathing
Updated Skybox

CT spawn and surrounding:
fix wood roof into B entrance at edges of roof

T spawn and surrounding:
*No changes*

Mid:
Slightly widened half wall

Bombsite A:
Fixed clip brushes in alleyway area (thanks Rob!)
Fixed brick issue in alleyway area (thanks Rob!)
Replaced wall behind pit with scenery to add context to the bombsite and improve aesthetics
Scenery consists of crates and forklifts and will hopefully give less of a boxy feel to the bombsite
Further fixed clipping issue with CT box

Bombsite B:
*No changes*

Upcoming Updates:
Continued Overhauling and 3-D-ifying of walls
Retexturing and 3-D-ifying all floors
Updating Radar to accurately reflect new map layout
More rigorous testing of rush and rotate timings
T Spawn cosmetic overhaul

Update: 3 Dec, 2020 @ 3:35pm

Version 1.3.1--- 12/3/20
TL;DR: Made small fixes around the map and improved aesthetic and context of the map by updating the restaurant and the wall area behind it. Also began to shout people out for fixes.

Universal Changes:
Updated Bot Pathing
Added roof tiles to the tops of surf platforms to make it more obvious that you can walk on top of them

CT spawn and surrounding:
make ladder to heaven easier

T spawn and surrounding:
Changed fence to wood in order to eliminate the awkward super long angle across T spawn area and make CT aggression easier

Mid:
Hollowed clip brush for restaurant, allowing for players to walk around inside after noclipping
Changed interior of restaurant, moving/adding furniture and removing ceiling to have natural lighting
Added backdoor to restaurant and added alleyway to bolster the setting of the map (thanks Rob!)
Fixed A side ladder clipping in mid hut (thanks Rob!)

Bombsite A:
Fixed CT X-box clipping (thanks Rob!)
Changed floor of bombsite and surrounding areas to grass to mitigate lighting issue where floors would be super bright (thanks Dalton!)

Gift Shop/Cargo Room
Statue removed from cargo room
Fixed wood roof section in gift shop
Removed slanted wall from door area and shifted around lights to make getting to vent easier and less awkward

Bombsite B:
No changes

Upcoming Updates:
Continued Overhauling and 3-D-ifying of walls
Retexturing and 3-D-ifying all floors
Updating Radar to accurately reflect new map layout
More rigorous testing of rush and rotate timings
T Spawn cosmetic overhaul

Update: 11 Nov, 2020 @ 8:17pm

Version 1.3.0--- 11/11/20
TL;DR: Made mid much smaller, completely flat, and changed the cover. I also redesigned gift shop and cargo room, making all of the vents easily solo-boostable, as well as change the cover on B site. I changed the CT entrance and expanded the pit area on A, and I pushed the spawns up some, as well as made some skill jumps easier.

Universal Changes:
Updated bot pathing
Moved spawns forward to reduce unnecessary space on the map
Shortened mid while keep the bombsites the same in order to keep the proportions of the map consistent
Made surf platforms more shallow and textured all of them
Made all exterior walls the same tan texture for visibility and in order to prepare for exterior wall overhaul
Changed default models to FBI (Like Nuke) on CT side and Anarchists (Like Office) on T side to improve visibility
Made individual spawns closer together to mitigate spawn-based timings and rush timings were loosely tested

CT spawn and surrounding:
Added dumpster and box next to surf platform to allow for self boosting onto the top of surf platform and easier access to bottom mid hut
Removed close CT entrance to B bombsite that went under heaven (expanded on more in Bombsite B section)
Mid hut is also now boostable from CT spawn, giving multiple simple non-surf options to get into it

T spawn and surrounding:
Added elbow to path to cargo from spawn, allowing for more optimized pathing on top of the fences and partially mitigating the long angle
Removed additional path from spawn to A in order to streamline that part of the map and keep it less confusing
Deepened T spawn area to prep for interior overhaul of that section

Mid:
Mid is now completely flat, allowing for much more consistent and normal fights and mitigating weird elevation angles
Mid has become around 20% shorter, I took out a lot of unnecessary open space and make fights closer range
Picnic area has been replaced by an E-Box in order to allow for some cover for both sides and obscured short to gift shop angle some
Restaurant has been made smaller, resulting in short and top mid being much closer together
Removed railing from balcony, allowing for much more organic play from the position and making the skill jump just 1 jump
I'm hoping that removing the railing will allow for T's to impact/counter heaven from mid more and boost into it more
Removed second column, as it was redundant, and replaced it with an impenetrable cube in order to give sizeable cover bottom mid
Conn is also much shorter, and slopes down during its first branch, allowing for level fights for most engagements
Mid hut walls are much lower due to the new mid elevation, and the ladders were moved around some
Bench added to top mid to allow for headshot-angle peek to heaven to give T's more flexibility when fighting top mid
Short triple box moved closer to site and raised in elevation

Bombsite A:
CT entrance was replaced with platform that has a one-way drop onto the site
Pit was expanded backwards some, and a triple stack was tkaen out, replaced by a large box towards the back of pit
Tunnel was added to the back of pit which connects pit to CT plat and gives people playing in pit more space to rotate
Box added in connector from pit to CT plat to allow for two-way travel
Replaced logs and wood with another big box, cleaning up angles and making site slightly more open and less cluttered
Replaced wood door next to short with tall, impenetrable wall in order to obscure view to site from cat and bolster short position
Added cubby on left side of A-main opposite of box in order to give T's more lurk potential and cover
Closed off area under cat to prevent any long BS angles through CT spawn
Elevation around short and cat was changed in order to allow for crounch jump up to second step to cat and easier surfing
Cat was shortened significantly, and the surf platform from cat to mid was also singificantly shortened

Gift Shop/Cargo Room
Added higher series of lights in order to allow for easy self boosting into vents
Opened up all 4 vents which lead into B site, in an attempt to nerf heaven as well as open up the bombsite moe
Removed a shelf from gift shop and shifted around props and proportions to match mid changes and make it less cluttered
Door area is now closer to gift shop windows rather than farther away
Lowered higher elevation of gift shop to match new mid elevation and replaced ladder with stairs to make moving around gift shop easier
Removed door to mid from gift shop and widened entrance to allow for more dynamic and less constrained play
Removed a triple box from cargo room and shifted cover to make the area easier to take and less cluttered
Replaced vent in cargo with a single box in order to make platforming much more consistent

Bombsite B:
Removed railing from heaven in order to mitigate visibility and movement issues and make the area much more streamlined
Removed CT entrance under heaven in order to make taking the site easier and reduce the amount of angles needed to be cleared
Widened CT hallway in order to allow for more off-site impact to mitigate the loss of a CT entrance
Changed statue to one that is only the figure in order to minimize awkward angles and movement as well as reduce weird cover
Added big box next to conn entrance in order to add versatility to the position and make clearing that angle more intuitive

Upcoming Updates:
Competely Overhauling and 3-D-ifying exterior walls
Updating Radar to accurately reflect new map layout
More rigorous testing of rush and rotate timings
T Spawn cosmetic overhaul

Update: 7 Nov, 2020 @ 3:53pm

Version 1.2.1--- 11/7/20
TL;DR: Updated radar, added spectator radar, and redid both the statue room and A's CT cover.

Universal Changes:
Updated Radar to be completely accurate and added spectator radar
Polished the map by lining up textures and fixing gaps in clips and brushes
Made all buildings have uniform height
Removed player clips from under ramps to allow for players to hide under them

CT spawn and surrounding:
Replaced grate-style ramp with wooden ramp to match LJ platforms outside of A and remove BS dev angle

T spawn and surrounding:
*No changes*

Mid:
*No changes*

Bombsite A:
Redid CT entrance, allowing for faster rotates and an additional CT angle into the site
Tucked CT box into a cubby, changing the A main angle and adding an angle to short
New cubby spot next to pit for close CT, feels similar to mirage/overpass close CT corners

Bombsite B:
Removed pixel angle from conn into deep B main
Statue Room renamed to Cargo Room, to not get confused with the statue on B site
Cargo room corner wood structure was removed completely and replaced by a double stack of crates close to the triple stacks
New cover removed a lot of clutter, making the pathing much more natural and less awkward, and the room more open
Much easier access to tops of triple boxes for boosting and utility with addition of double stack

Update: 25 Oct, 2020 @ 2:12pm

Version 1.2.0 --- 10/25/20
TL;DR: Completely Revamped Heaven/Balcony area and made visibility improvements as well as minor tweaks.

Universal Changes:
Increased Environment Brightness from 200 to 300 to help visibility
Changed skybox to fit theme more
Raised height of skybox
Added more lights to interior sections to improve visibility

CT spawn and surrounding:
Made sign smaller to allow for more natural surf to/from it

T spawn and surrounding:
Removed desk in T spawn that wasn't rendering

Mid:
Reduced width of balcony in order to increase the effectiveness of smokes/mollies on the position
Reduced thickness of conn walls near mid to widen initial branch of conn
Rotated wood wall at bottom mid to allow for more flexibility from that position and an easier transition to/from conn
Removed hole-in-the-wall next to bench due to unfair angle that boosted T's can get

Bombsite A:
Increased size of bombsite to match B site size
Bombsite indicator terrain now matched bombsite B

Bombsite B:
Removed small figure statues to reduce clutter on bombsite
Made heaven balcony no longer angled in order to reduce issues with weird angles and utility
Made heaven balcony much smaller to increase effectiveness of ulity to counter the position
Removed unfair heaven-statue angle into B main
Widened far side of heaven to allow for more natural travel and more flexibility for the positionw
Moved triple stack farther back into wider part of heaven and centered it to make smoking off heaven from site easier
Removed roof of alternate hallway into CT spawn to improve visibility
Pushed out entrance to alternate hallway slightly toward CT's
Made bench area narrower to make mollies more effective at countering the position

Update: 12 Apr, 2020 @ 10:16pm

Replaced fire hydrant with bench near Gift Shop window.

Update: 12 Apr, 2020 @ 4:52pm

updated bot pathing