Counter-Strike 2

Counter-Strike 2

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Update: 12 Apr, 2020 @ 7:41am

Version 1.1.0--- 4/12/20

TL;DR: Redesigned top and bottom mid, redesigned door on A, redesigned B site cover.

Universal Changes:
Removed all glass from the map

CT spawn and surrounding:
Streamlined surf platforms: made them all concrete, all 60 deg, all completely solid/grounded, and all the same height
Increased walkable park of surf platforms and added it to all platforms to allow for use without surfing
Made surf ladder taller to make LAJ into surf more consistent
Added "Do Not Enter" sign to the right of the surf ladder to allow for easier use of walkable part of surf platform
Shortened wall behind surf platform to allow for a deeper angle between CT and B side as well as slightly faster CT rotates
Made ground uniform elevation for simplicity

T spawn and surrounding:
Made T spawn room much smaller to entice participation in the game of Counter-Strike: Global Offensive
Lowered gift shop window ledge to allow for jump to it from the fence instead of the light post to make the jump less awkward
Fixed bombsite direction graffiti on walls, will expand on these to help make the map more understandable
Made gift shop windows slightly taller in order to increase consistency of moving through them

Mid:
Replaced umbrella cover with a collage of tables to make cover much cleaner and more wall-bangeable
Widened mid room opening and removed door in order to make the position more versatile and less cramped
Tunnel entrance is now in mid room in order to consolidate the bottom mid doors and make rotates and takes more natural
Moved second ladder in mid room to above tunnel entrance to allow for LAJ into surfing to B and quick rotates with good movement
Made mid room walls thinner to allow for wall banging
Added plywood wall cover to bottom mid to test out impact of having weak cover at the bottom of mid
Fixed clipping issue on entrance to tunnel in bottom mid
Moved heaven triple cover toward mid to other side in order to minimize super long angle from heaven to short
Changed and shifted short cover to weaken balc position and change short dynamic
Slightly narrowed balc/heaven area in order to make utility more effective to mitigate the balc player

Bombsite A:
Completely redesigned door, and removed the door, it will now be known as plat
Moved plat opening toward the wall instead of toward site and widened it significantly to strengthen the position
Added a jutting out wall to not make plat OP, allow for a CT balc in addition to a T balc
Position that was below door is now a cubby, utility to/from door should now be much more consistent and the position should be much better and much more effective when utilized
Made both LJ scaffolding platform ramps closed off wood to increase uniformity and reduce BS angles
Removed construction fence to make jump to plat much easier
Replaced headshot box in pit with another triple box to remove annoying angle and provide more cover from short

Bombsite B:
Completely revamped site cover, only surviving element is the dresser toward CT
Added one massive statue to mitigate heaven angle to B main and to allow for a safer plant, as well as provide decent cover and a lot of creative angles and make the site more on theme
Added two smaller statues for theme and experimenting with minimalistic cover to create pseudo-off-angles
Clearly defined bombsite with concrete base instead of outline
Fixed heaven cubby corner geometry gap issues and smoothed front of heaven
Removed all vents to strengthen vents position as well are avoid any visual problems on either end and make utility more consistent
Widened ladder hole to heaven to reduce bonking

Update: 22 Feb, 2020 @ 2:16pm

Version 1.0.1 --- 2/22/20

TL;DR: Updated the entire museum exterior and added a lot of quality of life changes.

Universal Changes:
Finished entirety of museum exterior makeover to establish two types of exteriors split by mid
Make exterior floor all grass for uniformity

CT spawn and surrounding:
Added clipbrush under surf in CT spawn and added small walkway

T spawn and surrounding:
Fixed bombsite direction graffiti outside of T spawn toward B
Removed gift shop window glass to eliminate need to break glash for bhop shortcut

Mid:
Fixed wall panel under balc in mid for aesthetic uniformity
Mid room floor is now tile, treated as interior
Made mid room larger and pushed door out slightly to reduce feelings of dread and claustrophobia
Colored mid hole side panel black
Improved lighting in mid room

Bombsite A:
Obscured line of sight in A main to T spawn through scaffolding ramp

Bombsite B:
Added clipbrush for vents above B main, which was accidently removed during interior remodeling

Update: 20 Feb, 2020 @ 6:00pm

Fixed Clip Brushes in mid

Update: 20 Feb, 2020 @ 5:45pm

Initial Map Upload